{"id":1289,"date":"2025-02-15T09:08:00","date_gmt":"2025-02-15T09:08:00","guid":{"rendered":"https:\/\/savegame.co.uk\/?p=1289"},"modified":"2025-02-15T21:30:21","modified_gmt":"2025-02-15T21:30:21","slug":"deadlock-eki%cc%87m-guncellemesi%cc%87-yeni%cc%87-kahramanlar-strateji%cc%87k-hari%cc%87ta-duzenlemeleri%cc%87-ve-dengeli%cc%87-oynanis","status":"publish","type":"post","link":"https:\/\/savegame.co.uk\/tr\/deadlock-eki%cc%87m-guncellemesi%cc%87-yeni%cc%87-kahramanlar-strateji%cc%87k-hari%cc%87ta-duzenlemeleri%cc%87-ve-dengeli%cc%87-oynanis\/","title":{"rendered":"Deadlock Ekim G\u00fcncellemesi: Yeni Kahramanlar, Stratejik Harita Yenilemeleri ve Dengeli Oynan\u0131\u015f"},"content":{"rendered":"<h2 class=\"wp-block-heading\">Giri\u015f<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">En son <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-valves-yeni%cc%87-6v6-kahraman-vurma-oyunu\/\">\u00c7\u0131kmaz Sokak<\/a> g\u00fcncellemesi heyecan verici yeni i\u00e7erikler, rafine denge de\u011fi\u015fiklikleri ve oynan\u0131\u015f\u0131 y\u00fckseltmek i\u00e7in tasarlanm\u0131\u015f yenilik\u00e7i \u00f6zelliklerle dolu. Deneysel test modundan yeni \u00e7apraz ge\u00e7i\u015f se\u00e7eneklerine ve yeniden tasarlanan kahraman yeteneklerine kadar Deadlock'un her t\u00fcr oyuncuya sunaca\u011f\u0131 yeni bir \u015feyler var. Hadi g\u00fcncelleme, de\u011fi\u015fiklik ve iyile\u015ftirmelerin tam listesine g\u00f6z atal\u0131m!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Yeni \u00d6zellikler ve Geli\u015ftirmeler<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Hero Labs'i Ke\u015ffedin: Deneysel Bir Mod<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yeni tan\u0131t\u0131lan Hero Labs, oyuncular\u0131 alt\u0131 yeni kahramanla erken kahraman testine kat\u0131lmaya davet ediyor: <strong>Holliday, Calico, Wrecker, Fathom, Viper<\/strong>ve <strong>Sihirbaz<\/strong>. Bu karakterler ba\u015flang\u0131\u00e7 a\u015famas\u0131ndad\u0131r ve bir\u00e7o\u011fu yer tutucu g\u00f6rseller, efektler ve hatta yetenekler kullanmaktad\u0131r. Hero Labs oyunculara bu kahramanlar\u0131 ke\u015ffetme ve geli\u015fimlerini do\u011frudan etkileyen geri bildirimler verme f\u0131rsat\u0131 sunuyor.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Sadece Deneyimli Oyuncular<\/strong>: Anlaml\u0131 geri bildirimleri s\u00fcrd\u00fcrmek i\u00e7in, bu mod yaln\u0131zca 50'den fazla oyun oynam\u0131\u015f oyunculara a\u00e7\u0131kt\u0131r.<\/li>\n\n\n\n<li><strong>\u00d6ncelikli Eri\u015fim Sistemi<\/strong>: Ba\u015flang\u0131\u00e7ta yeni bir kahraman se\u00e7imi alamayan oyuncular, sonraki ma\u00e7larda \u00f6ncelik al\u0131r ve hepsini denemek i\u00e7in adil bir \u015fans sa\u011flar.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Geri bildirim forumlar\u0131, oyuncular\u0131n d\u00fc\u015f\u00fcncelerini payla\u015fmalar\u0131na olanak tan\u0131yarak <em>Hero Labs<\/em> deneyim ve her kahraman\u0131n benzersiz \u00f6zelliklerine ince ayar yapmak.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Pozitif Oyun Tan\u0131ma i\u00e7in \u00d6vg\u00fc Sistemi<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Oyuncular\u0131n ma\u00e7 s\u0131ras\u0131nda olumlu katk\u0131da bulunan tak\u0131m arkada\u015flar\u0131n\u0131 takdir etmelerini sa\u011flamak i\u00e7in bir takdir sistemi getirildi. Takdirler oyun ortas\u0131nda veya oyun sonras\u0131nda veriliyor ve oyuncu profillerinde g\u00f6r\u00fcnerek daha destekleyici, sportmenlik odakl\u0131 bir toplulu\u011fu te\u015fvik ediyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>G\u00f6rsel ve Aray\u00fcz Yenileme<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">G\u00fcncelleme, oyunun ortamlar\u0131na canl\u0131 bir hayat getiren ayd\u0131nlatma ve g\u00f6ky\u00fcz\u00fc y\u00fckseltmeleriyle birlikte geli\u015fmi\u015f g\u00f6r\u00fcn\u00fcrl\u00fck i\u00e7in yeni bir g\u00f6lgelendirici ekliyor. H\u0131zl\u0131 eri\u015fimli yap\u0131 se\u00e7imi ve yeniden s\u0131ralama da dahil olmak \u00fczere \u00e7e\u015fitli aray\u00fcz \u00f6zellikleri de deneyimi iyile\u015ftiriyor. Bu g\u00fcncellemeler birlikte daha ak\u0131c\u0131 bir oynan\u0131\u015f ve favori yap\u0131lara daha kolay eri\u015fim sa\u011fl\u0131yor, b\u00f6ylece oyuncular aksiyona odaklanabiliyor.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Ses, Animasyon ve Efekt Revizyonlar\u0131<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Geni\u015fletilmi\u015f Ses ve Ses \u0130pu\u00e7lar\u0131<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yeni ses tonlar\u0131, \u00f6ld\u00fcrme serileri gibi \u00f6nemli sava\u015f anlar\u0131n\u0131 vurgulayarak ma\u00e7a gerilim ve yo\u011funluk kat\u0131yor. Karakter sesleri, daha iyi ses dengesi i\u00e7in Haze'in perdesinde yap\u0131lan \u00f6zel de\u011fi\u015fikliklerle netlik i\u00e7in yeniden i\u015flendi. Ek ses ayarlamalar\u0131 aras\u0131nda Lady Geist'in Ya\u015fam Bo\u015faltma ve <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-kahramana-genel-bakis-infernus-oyuncu-rehberi\/\">Infernus<\/a> Afterburn, daha az karma\u015fa ile daha s\u00fcr\u00fckleyici bir ses ortam\u0131 yarat\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Geli\u015ftirilmi\u015f Animasyon ve G\u00f6rsel Efektler<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Animasyon g\u00fcncellemeleri McGinnis ve Mirage gibi kahramanlara daha ak\u0131c\u0131, daha g\u00f6steri\u015fli hareketler sa\u011flarken, Mirage Traveler ve Shiv's Slice and Dice gibi yetenekler ekrandaki karma\u015fay\u0131 azaltmak i\u00e7in g\u00fcncellenmi\u015f g\u00f6rsellere sahip. Bir\u00e7ok yetenek efekti daha az rahats\u0131z edici olacak \u015fekilde ince ayarland\u0131 ve her bir yetene\u011fin heyecan\u0131ndan \u00f6d\u00fcn vermeden yo\u011fun oyun s\u0131ras\u0131nda daha net g\u00f6r\u00fcnt\u00fcler sunuyor.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Temel Oynan\u0131\u015f De\u011fi\u015fiklikleri<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tap\u0131nak ve Urn Mekani\u011fi Yeniden D\u00fczenlendi<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Tap\u0131nak \u00f6d\u00fclleri art\u0131k Ruh tabanl\u0131 \u00f6d\u00fcl sistemine yeniden tahsis edilerek Tap\u0131naklardan ve Hamilerden AP kazan\u0131m\u0131 ihtiyac\u0131 ortadan kald\u0131r\u0131lm\u0131\u015ft\u0131r. E\u015fyalar, 90 saniyeden uzun s\u00fcre tutuldu\u011funda sa\u011fl\u0131\u011f\u0131n t\u00fckenmesini sa\u011flayan ve stratejik y\u00f6netimi te\u015fvik eden bir risk mekani\u011fi getiriyor. Sa\u011fl\u0131k kayb\u0131 saniyede 1% olarak ger\u00e7ekle\u015fir ve Urn d\u00fc\u015f\u00fcr\u00fcld\u00fc\u011f\u00fcnde otomatik olarak do\u011fdu\u011fu noktaya geri d\u00f6ner. Ayn\u0131 tak\u0131m\u0131n Urn'u geri almadan \u00f6nce 12 saniye beklemesi gerekir, bu da daha yo\u011fun ve stratejik Urn sava\u015flar\u0131na olanak tan\u0131r.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Geli\u015ftirilmi\u015f Asker Dayan\u0131kl\u0131l\u0131\u011f\u0131 ve Nesnel Koruma<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Askerler art\u0131k zaman i\u00e7inde kademeli olarak Ruh Direnci kazan\u0131yor ve oyunun sonlar\u0131nda zirveye ula\u015f\u0131yor. Arka kap\u0131 korumas\u0131, hedeflerin diren\u00e7li kalmas\u0131n\u0131 sa\u011flamak i\u00e7in ayarland\u0131 ve stratejik konumlara kar\u015f\u0131 uzun menzilli ortadan kald\u0131rmalar\u0131n etkisini azaltt\u0131. Bu de\u011fi\u015fiklikler hedef tabanl\u0131 oynan\u0131\u015fa bir strateji katman\u0131 ekleyerek sava\u015flar\u0131 daha ilgi \u00e7ekici hale getiriyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Stratejik Harita Revizyonlar\u0131 ve Yeni Yollar<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">G\u00fcncellenen ge\u00e7i\u015f yollar\u0131 ile oyuncular yeni taktik ve hareket se\u00e7eneklerine sahip oluyor. Metro ve Merkez Kanal yeni hava k\u00f6pr\u00fclerine sahip ve yeniden tasarlanan alanlar art\u0131k s\u0131\u00e7rama yast\u0131klar\u0131 ve ek zipline d\u00fc\u011f\u00fcmleri i\u00e7eriyor ve oyunculara hedeflere yakla\u015f\u0131rken daha fazla \u00e7eviklik sa\u011fl\u0131yor. Bu g\u00fcncellemeler haritada daha h\u0131zl\u0131 gezinmeyi sa\u011fl\u0131yor ve yeni sald\u0131r\u0131 a\u00e7\u0131lar\u0131 a\u00e7arak oyuncular\u0131n rotalar\u0131n\u0131 planlama ve \u00e7at\u0131\u015fmalara yan\u0131t verme bi\u00e7imlerini de\u011fi\u015ftiriyor.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">E\u015fya Ayarlamalar\u0131: Silahlar, Canl\u0131l\u0131k ve Ruh<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Silahlar<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Silah g\u00fcncellemeleri, sald\u0131r\u0131 yeteneklerine ince ayar yapmay\u0131 ve daha belirgin avantajlar sunmay\u0131 ama\u00e7l\u0131yor:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Onar\u0131c\u0131 At\u0131\u015f<\/strong>: Hasar biraz d\u00fc\u015f\u00fcr\u00fcld\u00fc ve bekleme s\u00fcresi 6 saniyeye \u00e7\u0131kar\u0131larak daha bilin\u00e7li bir zamanlama unsuru eklendi.<\/li>\n\n\n\n<li><strong>Tesla Kur\u015funlar\u0131<\/strong>: Art\u0131k bekleme s\u00fcresi azalt\u0131m\u0131ndan yararlanarak Ruh odakl\u0131 yap\u0131lar i\u00e7in \u00e7ok y\u00f6nl\u00fcl\u00fck kat\u0131yor.<\/li>\n\n\n\n<li><strong>Y\u00fcksek H\u0131zl\u0131 Mag<\/strong>: Geli\u015ftirilmi\u015f Mermi Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131 ve Silah Hasar\u0131, daha fazla dayan\u0131kl\u0131l\u0131k ve g\u00fc\u00e7 sunar.<\/li>\n\n\n\n<li><strong>Yak\u0131n D\u00f6v\u00fc\u015f H\u00fccumu<\/strong>: Hasar ve can azalt\u0131larak yak\u0131n d\u00f6v\u00fc\u015f a\u011f\u0131rl\u0131kl\u0131 yap\u0131larda biraz daha taktiksel bir se\u00e7im haline gelir.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Ek ince ayarlar <strong>Mistik At\u0131\u015f<\/strong>, <strong>Yang\u0131n Patlamas\u0131<\/strong>ve <strong>Vampirik Patlama<\/strong> daha dengeli ve \u00e7e\u015fitli silah y\u00fcklemelerine olanak tan\u0131yarak sava\u015ftaki stratejik olas\u0131l\u0131klar\u0131 geni\u015fletiyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Canl\u0131l\u0131k<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Canl\u0131l\u0131k e\u015fyalar\u0131 savunma odakl\u0131 yap\u0131lar\u0131 destekleyecek \u015fekilde de\u011fi\u015ftirildi:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ekstra Dayan\u0131kl\u0131l\u0131k<\/strong> daha fazla sa\u011fl\u0131k bonusu sa\u011flayarak daha tankier oyun tarzlar\u0131n\u0131 destekler.<\/li>\n\n\n\n<li><strong>G\u00f6rkemli S\u0131\u00e7rama<\/strong> havadayken vuruldu\u011funda a\u015fa\u011f\u0131 inmeyi devre d\u0131\u015f\u0131 b\u0131rakan yeni bir g\u00fcvenlik a\u00e7\u0131\u011f\u0131 mekani\u011fi sunarak bir risk fakt\u00f6r\u00fc ekliyor.<\/li>\n\n\n\n<li><strong>Metanet<\/strong>: \u015eimdi, dayan\u0131kl\u0131l\u0131\u011fa \u00f6ncelik veren oyunculara hitap eden geli\u015fmi\u015f bir sa\u011fl\u0131k art\u0131\u015f\u0131 ve azalt\u0131lm\u0131\u015f geri y\u00fckleme gecikmesi sunuyor.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">i\u00e7in art\u0131r\u0131lm\u0131\u015f Ruh ve Mermi Kalkanlar\u0131 da dahil olmak \u00fczere di\u011fer ince ayarlar <strong>Veil Walker<\/strong> ve geni\u015fletilmi\u015f bir <strong>Ruhun Yeniden Do\u011fu\u015fu<\/strong> bekleme s\u00fcresi, canl\u0131l\u0131k \u00f6\u011felerini iyile\u015ftirerek yap\u0131lar aras\u0131nda daha iyi tan\u0131mlanm\u0131\u015f roller sa\u011flar.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ruh<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ruh e\u015fyalar\u0131 art\u0131k bekleme s\u00fcresi, menzil ve diren\u00e7 i\u00e7in geli\u015ftirilmi\u015f se\u00e7enekler i\u00e7eriyor:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Mystic Reach<\/strong>: Azalt\u0131lm\u0131\u015f yetenek menzili, dayan\u0131kl\u0131l\u0131\u011f\u0131 desteklemek i\u00e7in ek bir mermi direnci.<\/li>\n\n\n\n<li><strong>So\u011fuk Cephe<\/strong>: NPC birimlerine kar\u015f\u0131 hasar\u0131 iki kat\u0131na \u00e7\u0131kararak oyunculara g\u00fcvenilir bir PvE se\u00e7ene\u011fi sunar.<\/li>\n\n\n\n<li><strong>Ethereal Vardiya<\/strong>: Art\u0131k kullan\u0131m sonras\u0131 Hareket H\u0131z\u0131 ve Ruh Direnci kazand\u0131rarak hareketlilik merkezli stratejiler i\u00e7in vazge\u00e7ilmez hale geliyor.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu de\u011fi\u015fiklikler, Ruh odakl\u0131 oyuncular i\u00e7in geli\u015ftirilmi\u015f e\u015fyalar ve stratejik bekleme s\u00fcrelerini ve hasar diren\u00e7lerini destekleyen yap\u0131larla yeni yap\u0131 \u00e7e\u015fitlili\u011fini te\u015fvik ediyor.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Kahramana \u00d6zel De\u011fi\u015fiklikler<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Abrams<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Yak\u0131n D\u00f6v\u00fc\u015f Sald\u0131r\u0131 Oran\u0131<\/strong>: Yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131 aras\u0131ndaki s\u00fcreyi 15% art\u0131rarak yak\u0131n d\u00f6v\u00fc\u015f etkinli\u011fini biraz azalt\u0131r.<\/li>\n\n\n\n<li><strong>Silah D\u00fc\u015f\u00fc\u015f\u00fc<\/strong>: Hasar azaltma daha k\u0131sa bir mesafede ba\u015flar (22 metreden 20 metreye d\u00fc\u015fer) ve menzilli sava\u015f etkinli\u011fini etkiler.<\/li>\n\n\n\n<li><strong>Omuz \u015earj\u0131<\/strong>: Yetene\u011fin istenmeyen d\u00f6n\u00fc\u015flere (180\u00b0\/360\u00b0 d\u00f6n\u00fc\u015fler) neden oldu\u011fu veya duvar y\u00fczeyleriyle etkile\u015fime girdi\u011finde tak\u0131ld\u0131\u011f\u0131 sorunlar \u00e7\u00f6z\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Sismik Etki<\/strong>: Bu yetene\u011fin nesnelere tak\u0131l\u0131p kald\u0131\u011f\u0131 durumlar d\u00fczeltildi ve daha sorunsuz \u00e7al\u0131\u015fmas\u0131 sa\u011fland\u0131.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Bebop<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kur\u015fun Hasar\u0131 B\u00fcy\u00fcmesi<\/strong>: B\u00fcy\u00fcme 0,29'dan 0,33'e y\u00fckseltilerek ma\u00e7 ilerledik\u00e7e hasar potansiyeli art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Ruh Direnci<\/strong>: Mermi Direnci yerine boon ba\u015f\u0131na 1% Ruh Direnci kazanarak dayan\u0131kl\u0131l\u0131\u011f\u0131n\u0131 Ruh sald\u0131r\u0131lar\u0131na do\u011fru kayd\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Yap\u0131\u015fkan Bomba<\/strong>: Art\u0131k \u00f6ld\u00fc\u011f\u00fcnde 20% y\u00fck kaybediyor ve yeniden do\u011fdu\u011funda y\u00fcksek hasar yetene\u011fine bir ceza ekliyor.<\/li>\n\n\n\n<li><strong>Kanca<\/strong>: Kancal\u0131 askerler 75%'ye daha h\u0131zl\u0131 d\u00f6nerek Bebop'un yeniden toplanma ve tak\u0131m olu\u015fumlar\u0131n\u0131 destekleme yetene\u011fini art\u0131r\u0131r.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Gri Pen\u00e7e<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Temel Yenilenme<\/strong>: 2'den 2,5'e y\u00fckseltilerek uzun s\u00fcreli d\u00f6v\u00fc\u015flerde s\u00fcrd\u00fcr\u00fclebilirli\u011fi art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Silah Ruhu \u00d6l\u00e7eklendirme<\/strong>: Ruh G\u00fcc\u00fc artt\u0131k\u00e7a hasar\u0131 art\u0131rarak 0,1'den 0,13'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Hareket H\u0131z\u0131 \u00d6l\u00e7eklendirme<\/strong>: Art\u0131k Ruh G\u00fcc\u00fc ile \u00f6l\u00e7eklenerek hareket kabiliyetini art\u0131r\u0131r ve hedef al\u0131nmas\u0131n\u0131 zorla\u015ft\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Ok Ya\u011fmuru<\/strong>: Dayan\u0131kl\u0131l\u0131k ile sald\u0131r\u0131 h\u0131z\u0131 30% artt\u0131, konumland\u0131rma ve ka\u00e7\u0131nma kabiliyeti geli\u015fti.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Infernus<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Afterburn T1<\/strong>: Hasar art\u0131r\u0131m\u0131 30%'den 25%'ye d\u00fc\u015f\u00fcr\u00fclerek ate\u015fe dayal\u0131 sald\u0131r\u0131lar\u0131n\u0131n etkisi dengelendi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Ivy<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Temel Mermi Hasar\u0131<\/strong>: Standart sald\u0131r\u0131lar\u0131n\u0131 g\u00fc\u00e7lendirerek 4,5'ten 5'e \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Kur\u015fun Hasar\u0131 B\u00fcy\u00fcmesi<\/strong>: 0,39'dan 0,36'ya d\u00fc\u015f\u00fcr\u00fclerek hasar ilerlemesi dengelendi.<\/li>\n\n\n\n<li><strong>Hava Damlas\u0131<\/strong>: Yava\u015flama etkisi 35%'den 30%'ye d\u00fc\u015f\u00fcr\u00fclerek rakiplere hava sald\u0131r\u0131lar\u0131ndan ka\u00e7mak veya kar\u015f\u0131 koymak i\u00e7in daha iyi bir \u015fans verir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Kelvin<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Arctic Beam<\/strong>: Yava\u015flatma etkisi 50%'den 40%'ye d\u00fc\u015f\u00fcr\u00fclerek yava\u015flat\u0131lan d\u00fc\u015fmanlar\u0131n ka\u00e7mas\u0131 i\u00e7in daha fazla \u00f6zg\u00fcrl\u00fck sa\u011fland\u0131.<\/li>\n\n\n\n<li><strong>Buz Bombas\u0131 T2<\/strong>: \u0130yile\u015ftirme 145'ten 125'e d\u00fc\u015f\u00fcr\u00fclerek destek potansiyeli biraz s\u0131n\u0131rland\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Donmu\u015f Bar\u0131nak<\/strong>: Zay\u0131flam\u0131\u015f patronlar\u0131n donma etkisinden etkilenmemesine neden olan bir hata d\u00fczeltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Lady Geist<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Malice<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Yava\u015f<\/strong>: 20%'den 15%'ye d\u00fc\u015f\u00fcr\u00fclerek rakiplerin onun menzilinden \u00e7\u0131kmas\u0131n\u0131 daha az zorla\u015ft\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Debuff S\u00fcresi<\/strong>: 13 saniyeden 9 saniyeye k\u0131salt\u0131larak d\u00fc\u015fmanlar\u0131n daha h\u0131zl\u0131 toparlanmas\u0131 sa\u011fland\u0131.<\/li>\n\n\n\n<li><strong>Hasar B\u00fcy\u00fctme<\/strong>: 15%'den 8%'ye d\u00fc\u015f\u00fcr\u00fclerek toplam hasar \u00e7\u0131kt\u0131s\u0131 azalt\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>T2 Hasar Amfisi<\/strong>: \u015eimdi hasar amperini ilave 7% art\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Yak\u0131nla\u015ft\u0131rmay\u0131 kald\u0131r<\/strong>: Yetenek art\u0131k zoom kesintisine neden olmuyor ve oyuncu kontrol\u00fcn\u00fc geli\u015ftiriyor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">McGinnis<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Silah D\u00f6nd\u00fcrme<\/strong>: \u00c7\u00fcr\u00fcme oran\u0131 0,65'ten 0,25'e y\u00fckseltilerek hasar \u00e7\u0131k\u0131\u015f\u0131 s\u00fcrd\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Mini Taretler<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Bekleme S\u00fcresi<\/strong>: 24s'den 18s'ye d\u00fc\u015f\u00fcr\u00fclerek destek potansiyeli art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Ruh Direnci<\/strong>: 60%'den 80%'ye y\u00fckseltilerek taret dayan\u0131kl\u0131l\u0131\u011f\u0131 art\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Spektral Duvar<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Yava\u015f<\/strong>: 25%'den 20%'ye d\u00fc\u015f\u00fcr\u00fclerek kalabal\u0131k kontrol\u00fc dengelendi.<\/li>\n\n\n\n<li><strong>T1 Hasar Amplifikasyonu<\/strong>: 25%'den 15%'ye d\u00fc\u015f\u00fcr\u00fclerek hasar hafifletildi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>A\u011f\u0131r Baraj<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Minimum Aral\u0131k<\/strong>: Konumland\u0131rma gereksinimlerini ayarlayarak 6m'den 7m'ye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Bekleme S\u00fcresi<\/strong>: 106s'den 140s'ye y\u00fckseltilerek kullan\u0131m s\u0131kl\u0131\u011f\u0131 s\u0131n\u0131rland\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>T2 Bekleme S\u00fcresi<\/strong>: Ek 3s azal\u0131r.<\/li>\n\n\n\n<li><strong>T1 Yava\u015f<\/strong>: Alan kontrol\u00fcn\u00fc dengeleyerek 35%'den 30%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mirage<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ate\u015f Bokb\u00f6cekleri T3<\/strong>: Maksimum sa\u011fl\u0131k \u00e7alma +70'ten +80'e y\u00fckseltilerek s\u00fcrd\u00fcr\u00fclebilirlik art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Djinn'in \u0130\u015fareti T3<\/strong>: \u00c7arpanlar aras\u0131ndaki bekleme s\u00fcresi -0,5 saniyeden -0,75 saniyeye y\u00fckseltilerek daha h\u0131zl\u0131 sald\u0131r\u0131 aral\u0131klar\u0131 sa\u011fland\u0131.<\/li>\n\n\n\n<li><strong>Gezgin<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Yang\u0131n Oran\u0131<\/strong>: 20%'den 30%'ye y\u00fckseltilerek hasar \u00e7\u0131kt\u0131s\u0131 iyile\u015ftirildi.<\/li>\n\n\n\n<li><strong>T2 Bekleme S\u00fcresi<\/strong>: Azaltma -30'lardan -40'lara y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>T3 Durdurulamaz<\/strong>: Art\u0131k var\u0131\u015fta 3 saniye boyunca Durdurulamaz stat\u00fcs\u00fc verir.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mo &amp; Krill<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kafadan Vuru\u015f Kritik Azaltma<\/strong>: 20% azalmas\u0131 kazanarak hayatta kalma kabiliyetini art\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Yuva Direnci<\/strong>: Kur\u015fun ve Ruh Direnci art\u0131k Burrow'dan d\u00f6nerken de devam ederek dayan\u0131kl\u0131l\u0131klar\u0131n\u0131 art\u0131r\u0131yor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Paradoks<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Darbe Bombas\u0131<\/strong>: Art\u0131k sabit bir darbe say\u0131s\u0131 yerine s\u00fcreye dayal\u0131, a\u015fa\u011f\u0131dakilerle uyumlu <strong>S\u00fcre Uzat\u0131c\u0131<\/strong> madde.\n<ul class=\"wp-block-list\">\n<li><strong>T1<\/strong>: +1 Darbe'den +0,8s S\u00fcre'ye de\u011fi\u015ftirildi.<\/li>\n\n\n\n<li><strong>T2<\/strong>: Bekleme s\u00fcresi azalt\u0131m\u0131 -7,5 saniyeden -8 saniyeye y\u00fckseltildi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Kinetik Karabina<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>T2<\/strong>: Bekleme s\u00fcresi azalmas\u0131 -9,5s'den -10s'ye iyile\u015ftirildi.<\/li>\n\n\n\n<li><strong>Headshot<\/strong>: K\u0131r\u0131labilirleri delebilir ve 15% daha fazla kafadan vuru\u015f hasar\u0131 kazanarak dar ortamlarda etkinli\u011fi art\u0131r\u0131r.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Yedi<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Y\u0131ld\u0131r\u0131m Topu<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Bekleme S\u00fcresi<\/strong>: 23s'den 26s'ye y\u00fckseltilerek frekans s\u0131n\u0131rland\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Yar\u0131\u00e7ap<\/strong>: 4m'den 3,5m'ye d\u00fc\u015f\u00fcr\u00fclerek alan kapsam\u0131 biraz azalt\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>T2 Yava\u015f<\/strong>: 40%'den 35%'ye d\u00fc\u015f\u00fcr\u00fclerek kalabal\u0131k kontrol\u00fc dengelendi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Hareket H\u0131z\u0131<\/strong>: \u00c7evikli\u011fini etkileyerek 7.3'ten 7.1'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/savegame.co.uk\/tr\/ultimate-storm-rehberi%cc%87-marvel-raki%cc%87pler-i%cc%87puclari-kahraman-i%cc%87li%cc%87mleri%cc%87\/\">F\u0131rt\u0131na<\/a> Bulut<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Zaman Geni\u015fletme<\/strong>: 3 saniyeden 2 saniyeye d\u00fc\u015f\u00fcr\u00fclerek etkinli\u011fi art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Menzil<\/strong>: 25m'den 30m'ye geni\u015fletilerek eri\u015fim art\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Shiv.<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Temel H\u0131z<\/strong>: 7,3'ten 7,0'a d\u00fc\u015f\u00fcr\u00fclerek hareket kabiliyeti azalt\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>T\u0131rt\u0131kl\u0131 B\u0131\u00e7aklar<\/strong>: \u00c7arp\u0131\u015fma yar\u0131\u00e7ap\u0131 20% azalt\u0131larak do\u011fruluk art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Kan D\u00f6kme<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Bekleme S\u00fcresi<\/strong>: 21s'den 50s'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>T2<\/strong>: Bekleme s\u00fcresi azalt\u0131m\u0131 -4,75s'den -25s'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>S\u00fcre<\/strong>: 10s'den 13s'ye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Gelen Hasar Ertelendi<\/strong>: 30%'den 22%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>T1<\/strong>: 8% olarak de\u011fi\u015ftirildi Gelen Hasar Ertelendi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>\u00d6ld\u00fcr\u00fcc\u00fc Darbe<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Menzil<\/strong>: 20m'den 13m'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>\u00d6fke Birikimi<\/strong>: A\u011f\u0131r yak\u0131n d\u00f6v\u00fc\u015f ba\u015f\u0131na 3,5'ten 2,75'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>\u00d6fke Tampon S\u00fcresi<\/strong>: 10s'den 9s'ye indirildi.<\/li>\n\n\n\n<li><strong>Yarat\u0131klara Kar\u015f\u0131 \u00d6fke Art\u0131\u015f\u0131<\/strong>: 50% ile azalt\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vindicta<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tabanca \u00c7evrim S\u00fcresi<\/strong>: 0,26 saniyeden 0,22 saniyeye iyile\u015ftirilerek daha h\u0131zl\u0131 ate\u015fleme sa\u011fland\u0131.<\/li>\n\n\n\n<li><strong>Kur\u015fun Hasar\u0131 B\u00fcy\u00fcmesi<\/strong>: Nimet ba\u015f\u0131na 0,55'ten 0,65'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>At\u0131\u015f H\u0131z\u0131 \u00d6l\u00e7eklendirme<\/strong>: Art\u0131k 0,14'te Ruh G\u00fcc\u00fc ile \u00f6l\u00e7eklenerek potansiyeli art\u0131r\u0131yor.<\/li>\n\n\n\n<li><strong>Suikast<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Art\u0131k m\u00fcttefiklere verilen hasar b\u00f6l\u00fcnm\u00fcyor.<\/li>\n\n\n\n<li><strong>U\u00e7u\u015f S\u00fcresi<\/strong>: 8s'den 12s'ye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>T2 S\u00fcre<\/strong>: 6s'den +8s'ye geni\u015fletildi.<\/li>\n\n\n\n<li><strong>Mermi Yar\u0131\u00e7ap\u0131<\/strong>: 3\"'ten 4\"'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Kapsam \u0130ptal<\/strong>: Suikast kapsam\u0131 art\u0131k \u015fu durumlarda iptal edilir <strong>Paradoksal Takas<\/strong> Vurdu.<\/li>\n\n\n\n<li><strong>Kapsam Yak\u0131nla\u015ft\u0131rma<\/strong>: Se\u00e7imi kald\u0131rmak i\u00e7in yetenek tu\u015fu ile sa\u011f t\u0131klama ile \u00e7evrilebilir.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Viskoz<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kur\u015fun Hasar\u0131<\/strong>: 12'den 11'e d\u00fc\u015f\u00fcr\u00fclerek hasar \u00e7\u0131k\u0131\u015f\u0131 biraz azalt\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Kur\u015fun Hasar\u0131 B\u00fcy\u00fcmesi<\/strong>: Nimet ba\u015f\u0131na 0,86'dan 0,9'a y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>K\u00fcp<\/strong>: T2, T3'e ta\u015f\u0131nd\u0131 ve T2 art\u0131k +35 HP yenilenmesi sa\u011fl\u0131yor.<\/li>\n\n\n\n<li><strong>S\u0131\u00e7rama T2<\/strong>: Hasar bonusu +60'dan +50'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Goo Ball<\/strong>: Ruh Direnci 70%'den 60%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">M\u00fcd\u00fcr<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Simya \u015ei\u015fesi<\/strong>: Yava\u015flama s\u00fcresi 6 saniyeden 3 saniyeye d\u00fc\u015f\u00fcr\u00fclerek kalabal\u0131k kontrol\u00fcn\u00fc s\u0131n\u0131rland\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Silah Hasar\u0131 S\u00fcresi<\/strong>: 6s'den 7s'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Ba\u011flay\u0131c\u0131 Kelime<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Ka\u00e7\u0131\u015f Zaman\u0131<\/strong>: 2,9s'den 2,8s'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Ka\u00e7\u0131\u015f Menzili<\/strong>: 18.5m'den 19m'ye uzat\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Son Direni\u015f T3<\/strong>: Art\u0131k 2s kanal\u0131 s\u0131ras\u0131nda Durdurulamaz verir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Wraith<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kart Numaras\u0131<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Temel Hasar<\/strong>: 80'den 70'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Bekleme S\u00fcresi<\/strong>: 0,5s'den 0,65s'ye y\u00fckseltildi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Telekinezi<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>Bekleme S\u00fcresi<\/strong>: 95'lerden 100'lere y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>T1<\/strong>: Bekleme s\u00fcresi azalt\u0131m\u0131 -28s'den -30s'ye y\u00fckseltildi.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Yamato<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>U\u00e7an Sald\u0131r\u0131<\/strong>: Di\u011fer yeteneklerle \u00e7ak\u0131\u015fmas\u0131 d\u00fczeltildi.<\/li>\n\n\n\n<li><strong>Crimson Slash<\/strong>: \u00c7izgi yerine art\u0131 i\u015fareti y\u00f6n\u00fcn\u00fc takip eder.<\/li>\n\n\n\n<li><strong>G\u00f6lge D\u00f6n\u00fc\u015f\u00fcm\u00fc<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>T1<\/strong>: Art\u0131k Ate\u015f H\u0131z\u0131n\u0131 +20% art\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Bekleme S\u00fcresi<\/strong>: 106'lardan 90'lara d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Ekim G\u00fcncellemesinin Etkileri<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Hero Labs'de Topluluk Geri Bildirimi<\/strong>: <em>Hero Labs<\/em> kahraman tasar\u0131m\u0131na do\u011frudan topluluk kat\u0131l\u0131m\u0131 sa\u011flayarak oyuncular\u0131n geli\u015ftirme s\u00fcrecini ve gelecekteki oynan\u0131\u015f\u0131 \u015fekillendirmesine yard\u0131mc\u0131 olur.<\/li>\n\n\n\n<li><strong>Harita G\u00fcncellemeleri ile Geni\u015fletilmi\u015f Strateji<\/strong>: Yeni harita yollar\u0131 ve ge\u00e7i\u015f se\u00e7enekleri, oyuna yeni stratejik unsurlar ekleyerek taktiksel derinlik kat\u0131yor ve sava\u015f ak\u0131\u015f\u0131n\u0131 geli\u015ftiriyor.<\/li>\n\n\n\n<li><strong>Kahraman Yap\u0131lar\u0131nda Geli\u015ftirilmi\u015f \u00c7e\u015fitlilik<\/strong>: E\u015fya g\u00fcncellemeleri ve yeniden dengeleme ile oyuncular kahraman yap\u0131lar\u0131n\u0131 ve kar\u015f\u0131 oyunu deneme konusunda daha fazla \u00f6zg\u00fcrl\u00fc\u011fe sahip olarak dengeli ve dinamik ma\u00e7lar yapabilecekler.<\/li>\n\n\n\n<li><strong>Geli\u015ftirilmi\u015f G\u00f6rsel Netlik ve Ses<\/strong>: Animasyonlarda ve seslerde yap\u0131lan g\u00fcncellemeler daha s\u00fcr\u00fckleyici bir deneyim yaratarak oyuncular\u0131n gereksiz dikkat da\u011f\u0131t\u0131c\u0131 unsurlar olmadan temel oyuna odaklanmalar\u0131n\u0131 sa\u011fl\u0131yor.<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Sonu\u00e7<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Ekim <em>\u00c7\u0131kmaz Sokak<\/em> g\u00fcncellemesi, deneysel \u00f6zellikleri, stratejik revizyonlar\u0131 ve oyun genelinde dengeli geli\u015ftirmeleri harmanlayan d\u00f6n\u00fc\u015ft\u00fcr\u00fcc\u00fc de\u011fi\u015fiklikler getiriyor. Yeni kahraman yap\u0131lar\u0131n\u0131 denerken, yeniden tasarlanan haritalar\u0131 ke\u015ffederken veya Hero Labs test alan\u0131na kat\u0131l\u0131rken, oyuncular\u0131n ke\u015ffedecekleri say\u0131s\u0131z yeni se\u00e7enek var. En son s\u00fcr\u00fcmlere ad\u0131m at\u0131n <em>\u00c7\u0131kmaz Sokak<\/em> deneyiminizi, g\u00f6r\u00fc\u015flerinizi payla\u015f\u0131n ve daha da parlak bir gelecek i\u00e7in sava\u015f alan\u0131n\u0131 \u015fekillendirmeye devam edin!<\/p>","protected":false},"excerpt":{"rendered":"<p>Intro The latest Deadlock update is packed with exciting new content, refined balance changes, and innovative features designed to elevate gameplay. From an experimental testing mode to new traversal options and reimagined hero abilities, Deadlock has something fresh to offer every type of player. Let\u2019s dive into the full list of updates, changes, and improvements! [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1291,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37],"tags":[38,16,97,96],"game":[5],"hf_cat_post":[151],"class_list":["post-1289","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patch-notes","tag-closed-beta","tag-deadlock","tag-patch","tag-update","game-deadlock"],"meta_box":{"article_imagelogo":[],"tldr":""},"_links":{"self":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/1289","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/comments?post=1289"}],"version-history":[{"count":4,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/1289\/revisions"}],"predecessor-version":[{"id":1294,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/1289\/revisions\/1294"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/media\/1291"}],"wp:attachment":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/media?parent=1289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/categories?post=1289"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/tags?post=1289"},{"taxonomy":"game","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/game?post=1289"},{"taxonomy":"hf_cat_post","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/hf_cat_post?post=1289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}