{"id":1725,"date":"2024-11-22T18:02:46","date_gmt":"2024-11-22T18:02:46","guid":{"rendered":"https:\/\/savegame.co.uk\/?p=1725"},"modified":"2024-11-22T18:10:38","modified_gmt":"2024-11-22T18:10:38","slug":"deadlock-yama-incelemesi-en-son-deadlock-yama-notlari","status":"publish","type":"post","link":"https:\/\/savegame.co.uk\/tr\/deadlock-yama-incelemesi-en-son-deadlock-yama-notlari\/","title":{"rendered":"Deadlock Yama \u0130ncelemesi: En Son Deadlock Yama Notlar\u0131"},"content":{"rendered":"<h2 class=\"wp-block-heading\">Giri\u015f<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Valve'\u0131n <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-valves-yeni%cc%87-6v6-kahraman-vurma-oyunu\/\">\u00c7\u0131kmaz Sokak<\/a> h\u0131zl\u0131 tempolu aksiyonu taktiksel derinlikle harmanlayarak rekabet\u00e7i oyunlarda bir dayanak noktas\u0131 olmu\u015ftur. Her g\u00fcncellemeyle birlikte oyunun ekosistemi geli\u015fiyor ve oyunculara stratejilerini geli\u015ftirmeleri i\u00e7in yeni zorluklar ve f\u0131rsatlar sunuyor. En son <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-son-yama-notlari-11-10-2024\/\">\u00c7\u0131kmaz yama<\/a>'nin 21 Kas\u0131m 2024'te piyasaya s\u00fcr\u00fclmesi de bir istisna de\u011fil. Bu <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-yama-notlari-son-guncelleme-ve-bi%cc%87lmeni%cc%87z-gerekenler-12-eylul-2024\/\">\u00c7\u0131kmaz g\u00fcncelleme<\/a> t\u00fcm beceri seviyelerindeki oyuncular i\u00e7in adaleti, \u015feffafl\u0131\u011f\u0131 ve keyfi art\u0131rmak i\u00e7in tasarlanm\u0131\u015f \u00f6zelliklerle dolu, e\u015fle\u015ftirme modunda oyunun kurallar\u0131n\u0131 de\u011fi\u015ftiren bir revizyon sunuyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">E\u015fle\u015ftirmenin \u00f6tesinde, Deadlock yama notlar\u0131 bir dizi genel oyun iyile\u015ftirmesini, kahraman ayarlamalar\u0131n\u0131 ve \u00f6zel lobilerdeki Hero Labs gibi yeni sistemleri vurguluyor. \u0130ster liderlik tablolar\u0131nda t\u0131rmanan tecr\u00fcbeli bir usta olun, ister arkada\u015flar\u0131n\u0131zla s\u0131raya giren s\u0131radan bir oyuncu, burada deneyiminizi y\u00fckseltecek bir \u015feyler var. \u015eimdi bu muazzam yaman\u0131n resmi Deadlock detaylar\u0131na g\u00f6z atal\u0131m.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">E\u015fle\u015ftirme Yeniden D\u00fczenleniyor: Oyunu De\u011fi\u015ftiren G\u00fcncelleme<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Valve'\u0131n Deadlock yama incelemesi, son g\u00fcncellemelerin en \u00f6nemli \u00f6zelliklerinden biri olan e\u015fle\u015ftiricinin yeni s\u00fcr\u00fcm\u00fcne odaklanmadan tamamlanm\u0131\u015f say\u0131lmaz. Bu yeniden \u00e7al\u0131\u015fma, ma\u00e7lar\u0131n nas\u0131l yap\u0131ld\u0131\u011f\u0131n\u0131 iyile\u015ftirerek t\u00fcm oyuncular i\u00e7in dengeyi, adaleti ve s\u0131ra s\u00fcrelerini iyile\u015ftiriyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Birle\u015fik E\u015fle\u015ftirme Havuzlar\u0131<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">S\u0131n\u0131rl\u0131 saatlere ve par\u00e7al\u0131 e\u015fle\u015ftirme kuyruklar\u0131na elveda deyin. Bu g\u00fcncelleme, normal ve dereceli modlar\u0131 tek bir e\u015fle\u015ftirme havuzunda birle\u015ftiren yeni bir e\u015fle\u015ftirme sistemi s\u00fcr\u00fcm\u00fc i\u00e7eriyor. Oyuncular art\u0131k istedikleri zaman s\u0131raya girebilir ve t\u00fcm ma\u00e7lar r\u00fctbe ilerlemesine katk\u0131da bulunur. \u0130ster s\u0131radan oyunlarda pratik yap\u0131yor ister en y\u00fcksek seviyelerde yar\u0131\u015f\u0131yor olun, bu de\u011fi\u015fiklik kesintisiz ve dinamik bir oyun deneyimi sa\u011fl\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ger\u00e7ek Zamanl\u0131 Rozet G\u00fcncellemeleri<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">R\u00fctbe ilerlemesi art\u0131k her zamankinden daha sorunsuz. Rozetleri de\u011fi\u015ftirmek i\u00e7in yeterli MMR kazand\u0131\u011f\u0131n\u0131zda veya kaybetti\u011finizde rozetler hemen g\u00fcncellenecek. Art\u0131k haftal\u0131k s\u0131f\u0131rlamalar\u0131 beklemek veya fazladan ma\u00e7 yapmak yok. Bu dinamik sistem, oyuncular\u0131n her zaman nerede durduklar\u0131n\u0131 bilmelerini sa\u011fl\u0131yor. Buna ek olarak, ayl\u0131k k\u00fcresel bak\u0131m g\u00fcncellemeleri ile s\u0131ralamalar yeniden ayarlanacak; n\u00fcfus de\u011fi\u015fimleri, yasaklanan hileciler ve oyun trendlerine g\u00f6re k\u00fcresel e\u011friyi yeniden d\u00fczenleyece\u011fiz.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Kahramana \u00d6zel MMR<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Valve, e\u015fle\u015ftirme s\u00fcrecini iyile\u015ftiren hassas bir \u00f6zellik olan Kahramana \u00d6zel MMR'yi tan\u0131tt\u0131. \u00c7ekirdek MMR'niz genel becerinizi temsil ederken, her kahraman\u0131n son 20 ma\u00e7\u0131n\u0131zdaki performans\u0131na dayanan kendi MMR'si vard\u0131r. Bu, e\u015fle\u015ftiricinin sizi belirli kahramanlardaki ustal\u0131\u011f\u0131n\u0131za uygun oyunlara yerle\u015ftirmesini sa\u011flar. Bu sistem, do\u011frudan Hero Labs \u00f6zelli\u011finde sa\u011flanan bilgilerle daha adil e\u015fle\u015fmeler sa\u011flamak i\u00e7in e\u015fle\u015ftiricide kullan\u0131l\u0131r.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">B\u00f6lgesel Liderlik Tablolar\u0131<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">G\u00fcncelleme ayr\u0131ca d\u00fc\u015fman kahramanlar i\u00e7in s\u0131ralamalar\u0131n b\u00f6lgelere g\u00f6re ayr\u0131ld\u0131\u011f\u0131 lider tablolar\u0131n\u0131 da i\u00e7eriyor: Kuzey Amerika, G\u00fcney Amerika, Avrupa, Asya ve Okyanusya. Kat\u0131lmak i\u00e7in:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oyuncular son 30 g\u00fcn i\u00e7inde 50 oyun oynam\u0131\u015f olmal\u0131d\u0131r.<\/li>\n\n\n\n<li>Kahramanlara \u00f6zg\u00fc liderlik tablolar\u0131, o kahramanla en az 20 ma\u00e7 yap\u0131lmas\u0131n\u0131 gerektirir.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu b\u00f6lgesel sistem, s\u0131ralamalar\u0131n\u0131 k\u00fcresel ve yerel olarak takip etmek isteyen oyuncular i\u00e7in heyecan verici bir rekabet ortam\u0131 yarat\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Geli\u015ftirilmi\u015f Parti Oyunu<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Sat\u0131lacak E\u015fya Kuyru\u011fu: Parti kuyru\u011fu se\u00e7enekleri geni\u015fletildi ve parti \u00fcyeleri \u00e7ok farkl\u0131 becerilere sahip olsa bile adil kazan\u00e7lar sa\u011flayan ayarlamalar yap\u0131ld\u0131.<\/li>\n\n\n\n<li>Y\u00fcksek r\u00fctbeli oyuncular (Y\u00fckselen 1 ve \u00fczeri) art\u0131k iki yerine \u00fc\u00e7 ki\u015filik tak\u0131mlar olu\u015fturabilir.<\/li>\n\n\n\n<li>\u00d6nceden haz\u0131rlanm\u0131\u015f partiler olmadan ma\u00e7 yapmay\u0131 tercih eden oyuncular i\u00e7in yaln\u0131zca tek ki\u015filik bir s\u0131ra mevcuttur.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Koordinasyonu kolayla\u015ft\u0131rmak i\u00e7in, oyuncular\u0131n oyun \u00f6ncesi a\u015famada rollerini ayarlamalar\u0131na olanak tan\u0131yan bir \u015ferit de\u011fi\u015ftirme \u00f6zelli\u011fi eklendi.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Genel De\u011fi\u015fiklikler: \u00c7\u0131kmaz Deneyiminin Geli\u015ftirilmesi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Son g\u00fcncellemeler ayr\u0131ca Deadlock'un MOBA oynan\u0131\u015f\u0131nda bir dizi ya\u015fam kalitesi iyile\u015ftirmesi de sunuyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">G\u00f6sterge Tablosu ve Yap\u0131 Taray\u0131c\u0131s\u0131 Y\u00fckseltmeleri<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oyuncular do\u011frudan yap\u0131 taray\u0131c\u0131s\u0131ndan yap\u0131lara g\u00f6z atabilir ve bunlar\u0131 favorilerine ekleyebilir, b\u00f6ylece ma\u00e7lara daha kolay haz\u0131rlanabilir.<\/li>\n\n\n\n<li>Sandbox modundaki yeni Kahraman\u0131 De\u011fi\u015ftir d\u00fc\u011fmesi, yap\u0131lar\u0131n test edilmesi ve iyile\u015ftirilmesi i\u00e7in esnekli\u011fi art\u0131r\u0131r.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">\u00dcr\u00fcn Y\u00f6netimi<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ma\u011faza aray\u00fcz\u00fcndeki \u00f6\u011fe modernize edildi:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oyuncular satmak i\u00e7in e\u015fyalar\u0131 s\u0131raya koyabilir ve sistem potansiyel sat\u0131\u015f gelirlerine g\u00f6re gelecekteki sat\u0131n al\u0131mlar\u0131 hesaplar.<\/li>\n\n\n\n<li>Ara\u00e7 ipu\u00e7lar\u0131 art\u0131k yetene\u011fin tam olarak hangi \u00f6\u011feleri etkiledi\u011fini listeliyor ve yeteneklerle a\u015f\u0131lanm\u0131\u015f \u00f6\u011feler aktif \u00f6\u011felere benzer bir stil ile i\u015faretleniyor.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">\u00c7e\u015fitli Oynan\u0131\u015f: \u0130yile\u015ftirmeler ve Meta De\u011fi\u015fimleri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Deadlock yama notlar\u0131, harita de\u011fi\u015fikliklerinden g\u00fc\u00e7lendirme ayarlamalar\u0131na kadar oynan\u0131\u015f dinamiklerinde ince ama etkili ince ayarlar\u0131n ayr\u0131nt\u0131lar\u0131n\u0131 i\u00e7eriyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Harita Ayarlamalar\u0131<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tarafs\u0131z kamplar, daha iyi tar\u0131m ak\u0131\u015f\u0131 i\u00e7in Guardian \u015feritlerine daha yak\u0131n bir yere ta\u015f\u0131nd\u0131.<\/li>\n\n\n\n<li>Hedefler i\u00e7in vazo alma yeri art\u0131k orta tap\u0131na\u011f\u0131n tepesinde merkezile\u015ftirildi ve sava\u015fa daha yak\u0131n bir b\u0131rakma yeri belirlendi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Sava\u015f ve Hareketlilik<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A\u011f\u0131r yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131 art\u0131k dirence dayal\u0131 ve g\u00fc\u00e7lendirmeleri g\u00fcvence alt\u0131na almak i\u00e7in stratejik planlama gerektiriyor.<\/li>\n\n\n\n<li>Zipline'lardan inerken hava s\u00fcrt\u00fcnmesi 20%'den 25%'ye y\u00fckseldi ve hareketlilik taktiklerine karma\u015f\u0131kl\u0131k katt\u0131.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">\u0130yile\u015ftirme ve \u0130yile\u015ftirme Kar\u015f\u0131t\u0131 Yeniden Dengeleme<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Valve, sustain a\u011f\u0131rl\u0131kl\u0131 mekaniklerde yap\u0131lan ayarlamalar ile iyile\u015ftirici e\u015fya ve yeteneklerde yap\u0131lan zay\u0131flatmalar\u0131 bir araya getiren bir grup de\u011fi\u015fikli\u011fi bir araya getirdi. \u00d6nemli noktalar \u015funlard\u0131r:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Mo &amp; Krill: Kahramanlara kar\u015f\u0131 iyile\u015ftirme 1,6 kata d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Decay ve Healbane gibi iyile\u015ftirme kar\u015f\u0131t\u0131 e\u015fyalar, verimlili\u011fi dengelerken etkinli\u011fi sa\u011flamak i\u00e7in ayarland\u0131.<\/li>\n\n\n\n<li>Gen\u00e7le\u015ftirici g\u00fc\u00e7lendirmesi kazanan oyuncular\u0131n istatistik iyile\u015ftirmeleri art\u0131k do\u011frudan HUD \u00fczerinde g\u00f6steriliyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">\u00dcr\u00fcn Ayarlamalar\u0131<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">\u0130yile\u015ftirici e\u015fyalar ve pasifler, genel s\u00fcrd\u00fcr\u00fclebilirlik yeniden dengelemesine uygun olarak ince ayarland\u0131:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Ruh Can \u00c7abas\u0131: 23%'den 22%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Aktif Yeniden Doldurma: Mermi Can Dayan\u0131m\u0131 20%'den 18%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Vampirik Patlama: Can dayan\u0131m\u0131 100%'den 80%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Onar\u0131c\u0131 Hokka: Y\u0131\u011f\u0131n ba\u015f\u0131na yenilenme 35'ten 32'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>\u00dcst\u00fcn Dayan\u0131kl\u0131l\u0131k: Art\u0131k +75 Can vererek iyile\u015ftirmeyen yap\u0131lardaki faydas\u0131n\u0131 art\u0131r\u0131yor.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu ayarlamalar, d\u00fc\u015f\u00fcnceli e\u015fya se\u00e7imlerini te\u015fvik etmeyi ve hayatta kalmak i\u00e7in iyile\u015ftirmeye a\u015f\u0131r\u0131 ba\u011f\u0131ml\u0131l\u0131\u011f\u0131 engellemeyi ama\u00e7lamaktad\u0131r.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Meta \u00c7\u0131kar\u0131mlar<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">\u0130yile\u015ftirme\/Anti-\u0130yile\u015ftirme Yeniden Dengelemesi, Deadlock'un metas\u0131nda kayda de\u011fer bir de\u011fi\u015fiklik getiriyor:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Uzun s\u00fcreli d\u00f6v\u00fc\u015flerde iyile\u015ftirme daha az affedici oldu\u011fundan, s\u00fcrd\u00fcrme a\u011f\u0131rl\u0131kl\u0131 stratejilerin daha hassas olmas\u0131 gerekecektir.<\/li>\n\n\n\n<li>Anti-iyile\u015fme g\u00fc\u00e7l\u00fc bir kar\u015f\u0131 g\u00fc\u00e7 olmaya devam eder ancak daha bilin\u00e7li kullan\u0131m gerektirir ve genel etkisi azal\u0131r.<\/li>\n\n\n\n<li>Tak\u0131mlar art\u0131k yap\u0131lar\u0131n\u0131 azalan sustain ve patlama hasar\u0131na kar\u015f\u0131 artan k\u0131r\u0131lganl\u0131\u011f\u0131 hesaba katacak \u015fekilde dengelemelidir.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">E\u015fya De\u011fi\u015fiklikleri: Silah, Canl\u0131l\u0131k ve Ruh E\u015fyalar\u0131<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">21\/11\/2024 Deadlock G\u00fcncellemesi Silah, Canl\u0131l\u0131k ve Ruh kategorilerindeki e\u015fyalara \u00f6nemli d\u00fczenlemeler getiriyor. Bu de\u011fi\u015fiklikler e\u015fya dengesini iyile\u015ftirmeyi, yeni stratejik f\u0131rsatlar sunmay\u0131 ve oynan\u0131\u015f netli\u011fini art\u0131rmay\u0131 ama\u00e7lamaktad\u0131r.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Silah E\u015fyalar\u0131<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Silah odakl\u0131 e\u015fyalar, farkl\u0131 yap\u0131lar\u0131 te\u015fvik etmek ve hasar \u00e7\u0131kt\u0131s\u0131n\u0131 dengelemek i\u00e7in ayarlamalar g\u00f6rd\u00fc:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Rapid Rounds:\n<ul class=\"wp-block-list\">\n<li>Ate\u015f H\u0131z\u0131 10%'den 11%'ye y\u00fckseltilerek sald\u0131r\u0131 h\u0131z\u0131 odakl\u0131 kahramanlar i\u00e7in faydas\u0131 art\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Berserker:\n<ul class=\"wp-block-list\">\n<li>Y\u0131\u011f\u0131n ba\u015f\u0131na Silah Hasar\u0131 5%'den 6%'ye y\u00fckselerek hasar a\u011f\u0131rl\u0131kl\u0131 yap\u0131lar i\u00e7in daha g\u00fc\u00e7l\u00fc bir se\u00e7im haline geldi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Soul Shredder Bullets:\n<ul class=\"wp-block-list\">\n<li>Ruh Amplifikasyonu, \u00f6l\u00e7eklendirme potansiyelini azaltmak i\u00e7in 10%'den 8%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Cam Top:\n<ul class=\"wp-block-list\">\n<li>Art\u0131k Yava\u015flatan Mermiler gerektiriyor ve yava\u015f pasifini veriyor, normalde y\u00fcksek riskli bir hasar e\u015fyas\u0131na fayda ekliyor.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Susturucu:\n<ul class=\"wp-block-list\">\n<li>Rakipler \u00fczerinde zay\u0131flat\u0131c\u0131 olu\u015fturarak onlar\u0131 2 saniye boyunca susturacak ve ruh hasar\u0131 \u00e7\u0131k\u0131\u015f\u0131n\u0131 4 saniye boyunca 40% azaltacak \u015fekilde yeniden d\u00fczenlendi. Bu etki 12 saniye boyunca yeniden uygulanamaz.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Yeni \u00dcr\u00fcn: Spellslinger Headshots:\n<ul class=\"wp-block-list\">\n<li>Soul Shredder Mermileri gerektirir.<\/li>\n\n\n\n<li>D\u00fc\u015fman kahramanlar\u0131 kafadan vurmak, Ruh G\u00fcc\u00fcn\u00fc 12 saniye boyunca 3% art\u0131r\u0131r ve bekleme s\u00fcresi 1,5 saniyedir.<\/li>\n\n\n\n<li>\u0130statistikler: +12% Silah Hasar\u0131, +8% Ruh G\u00fcc\u00fc, +18% Ruh Can \u00c7abas\u0131 ve +150 Can.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu de\u011fi\u015fiklikler \u00e7ok y\u00f6nl\u00fcl\u00fc\u011f\u00fc art\u0131r\u0131yor ve yeni sinerjiler sunarak silah \u00f6\u011felerini daha dinamik hale getiriyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Canl\u0131l\u0131k \u00d6\u011feleri<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Hayatta kalmaya odaklanan Canl\u0131l\u0131k e\u015fyalar\u0131, savunma faydas\u0131n\u0131 dengeleyecek \u015fekilde ayarland\u0131:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Yak\u0131n D\u00f6v\u00fc\u015f Can \u00c7al\u0131m\u0131:\n<ul class=\"wp-block-list\">\n<li>\u015eimdi +3% Kur\u015fun Direnci vererek yak\u0131n d\u00f6v\u00fc\u015f odakl\u0131 yap\u0131lara savunma avantaj\u0131 kat\u0131yor.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Reaktif Bariyer:\n<ul class=\"wp-block-list\">\n<li>Mermi Kalkan\u0131'n\u0131n can\u0131 400'den 350'ye d\u00fc\u015f\u00fcr\u00fclerek dayan\u0131kl\u0131l\u0131\u011f\u0131 biraz azalt\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Healbane:\n<ul class=\"wp-block-list\">\n<li>S\u00fcre 6 saniyeden 7 saniyeye \u00e7\u0131kar\u0131larak d\u00f6v\u00fc\u015fler s\u0131ras\u0131ndaki etkisi art\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Zay\u0131flat\u0131c\u0131:\n<ul class=\"wp-block-list\">\n<li>Aktif g\u00fc\u00e7lendirme s\u00fcresi 3 saniyeden 4 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>Art\u0131k bir zay\u0131flat\u0131c\u0131y\u0131 temizlerken Maksimum HP'nin 10%'si kadar iyile\u015ftiriyor.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>\u00dcst\u00fcn Dayan\u0131kl\u0131l\u0131k:\n<ul class=\"wp-block-list\">\n<li>Art\u0131k +75 Can veriyor ve duvar atlama say\u0131s\u0131n\u0131 1 art\u0131rarak hareketlilik odakl\u0131 kahramanlar i\u00e7in daha \u00e7ok y\u00f6nl\u00fc hale getiriyor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu ince ayarlar, a\u015f\u0131r\u0131 g\u00fc\u00e7l\u00fc savunma e\u015fyalar\u0131na olan ba\u011f\u0131ml\u0131l\u0131\u011f\u0131 azalt\u0131rken d\u00fc\u015f\u00fcnceli e\u015fya se\u00e7imini te\u015fvik ediyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ruh E\u015fyalar\u0131<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yetenek \u00f6l\u00e7eklendirmesini ve s\u00fcrd\u00fcrmeyi geli\u015ftirmek i\u00e7in tasarlanan ruh e\u015fyalar\u0131, sald\u0131r\u0131 ve fayda potansiyellerini dengelemek i\u00e7in ayarland\u0131:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u00c7\u00fcr\u00fcme:\n<ul class=\"wp-block-list\">\n<li>\u0130yile\u015ftirme \u0130ndirimi 70%'den 55%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc, ancak hasar\u0131 1%'den 1,4%'ye y\u00fckseltilerek daha iyi sald\u0131r\u0131 dengelemeleri sa\u011fland\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Sessizlik Glifi:\n<ul class=\"wp-block-list\">\n<li>Takip eden bir mermi yerine hedefe dayal\u0131 bir mermi b\u0131rakacak \u015fekilde yeniden d\u00fczenlendi ve beceri tavan\u0131 iyile\u015ftirildi.<\/li>\n\n\n\n<li>Bekleme s\u00fcresi 32 saniyeden 24 saniyeye d\u00fc\u015f\u00fcr\u00fclerek daha s\u0131k kullan\u0131ma olanak sa\u011fland\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Yeni \u00dcr\u00fcn: Spirit Snatch:\n<ul class=\"wp-block-list\">\n<li>Ruh Sald\u0131r\u0131s\u0131 gerektirir.<\/li>\n\n\n\n<li>Yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131 16 saniye boyunca 12% Ruh Direnci ve 26 Ruh G\u00fcc\u00fc \u00e7alar (6 saniyelik bekleme s\u00fcresi).<\/li>\n\n\n\n<li>\u0130statistikler: +15% Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131, +8% Ruh Direnci, +125 Can ve +1 S\u00fcrat.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Yeni E\u015fya: Arcane Surge:\n<ul class=\"wp-block-list\">\n<li>Kinetik \u00c7izgi gerektirir.<\/li>\n\n\n\n<li>Ba\u015far\u0131l\u0131 bir S\u0131\u00e7ray\u0131\u015f Z\u0131plamas\u0131ndan sonra bir sonraki yetenek kazan\u0131l\u0131r:\n<ul class=\"wp-block-list\">\n<li>+20% Aral\u0131k<\/li>\n\n\n\n<li>+20% S\u00fcre<\/li>\n\n\n\n<li>+20 Ruh G\u00fcc\u00fc<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>\u0130statistikler: +100 Sa\u011fl\u0131k, +1 Dayan\u0131kl\u0131l\u0131k ve +15% Yava\u015f Diren\u00e7.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu de\u011fi\u015fiklikler Ruh e\u015fyalar\u0131n\u0131n yarat\u0131c\u0131 kullan\u0131m\u0131n\u0131 te\u015fvik ederek yetenek tabanl\u0131 kahramanlar\u0131n faydas\u0131n\u0131 art\u0131r\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Meta \u00c7\u0131kar\u0131mlar<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bu e\u015fya d\u00fczenlemeleri Deadlock metas\u0131 \u00fczerinde derin bir etkiye sahip olacak:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Silah yap\u0131lar\u0131, Spellslinger Headshots ve Berserker gibi g\u00fc\u00e7lendirilmi\u015f e\u015fyalarla daha g\u00fc\u00e7l\u00fc sald\u0131r\u0131 se\u00e7enekleri kazan\u0131r.<\/li>\n\n\n\n<li>Canl\u0131l\u0131k e\u015fyalar\u0131 daha \u00e7ok dengeli hayatta kalmaya odaklan\u0131r, Zay\u0131flat\u0131c\u0131 ve \u00dcst\u00fcn Dayan\u0131kl\u0131l\u0131k ham dayan\u0131kl\u0131l\u0131\u011f\u0131n \u00f6tesinde fayda sa\u011flar.<\/li>\n\n\n\n<li>Ruh e\u015fyalar\u0131, Spirit Snatch ve Arcane Surge ile yeni stratejiler sunarak yetenekli oyunu ve yarat\u0131c\u0131 yap\u0131lar\u0131 \u00f6d\u00fcllendiriyor.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Bu g\u00fcncellemelerle Valve, Deadlock'taki stratejik derinli\u011fin \u00f6nemli bir bile\u015feni olmaya devam etmesini sa\u011flad\u0131.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Kahramanlar: \u00d6nemli G\u00fcncellemeler ve Dengeleme De\u011fi\u015fiklikleri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">21\/11\/2024 Deadlock G\u00fcncellemesi neredeyse her kahramana \u00f6nemli de\u011fi\u015fiklikler getiriyor, dengeyi ele al\u0131yor, hatalar\u0131 d\u00fczeltiyor ve yeteneklere iyile\u015ftirmeler getiriyor. \u0130\u015fte her kahraman i\u00e7in g\u00fcncellemelerin ayr\u0131nt\u0131l\u0131 bir d\u00f6k\u00fcm\u00fc.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Abrams<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Temel Yenilenme: 1'den 1,5'e y\u00fckseltilerek Abrams'\u0131n uzun s\u00fcreli sava\u015flarda s\u00fcrd\u00fcr\u00fclebilirli\u011fi art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li>Siphon Life:\n<ul class=\"wp-block-list\">\n<li>Menzil art\u0131k Ruh G\u00fcc\u00fc ile \u00f6l\u00e7ekleniyor (0,05).<\/li>\n\n\n\n<li>Ruh G\u00fcc\u00fc ile hasar \u00f6l\u00e7eklendirmesi 0,4'ten 0,5'e y\u00fckseltilerek yetenek odakl\u0131 yap\u0131lar\u0131 daha \u00f6d\u00fcllendirici hale getirdi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Sismik Darbe: Daha yumu\u015fak etkile\u015fimler i\u00e7in a\u015fa\u011f\u0131 s\u00fcr\u00fckleme \u00e7arp\u0131\u015fmas\u0131 iyile\u015ftirildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Bebop<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Patlayan Aparkat (T2): Art\u0131k bonus hasar\u0131n\u0131 yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131na uygulayarak \u00e7ok y\u00f6nl\u00fcl\u00fc\u011f\u00fc art\u0131r\u0131r.<\/li>\n\n\n\n<li>Kanca: Art\u0131k m\u00fcttefikler taraf\u0131ndan \u00e7\u0131k\u0131\u015f tu\u015fu (\u00f6rn. bo\u015fluk tu\u015fu) kullan\u0131larak iptal edilebilir, bu da koordinasyonu geli\u015ftirir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Dinamo<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kinetik Darbe: Engellere \u00e7arpt\u0131\u011f\u0131nda geometri etraf\u0131nda kayacak \u015fekilde ayarland\u0131.<\/li>\n\n\n\n<li>Gen\u00e7le\u015ftirici Aurora: Art\u0131k s\u00fcresi boyunca yeniden y\u00fcklemeye ve yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131na izin veriyor.<\/li>\n\n\n\n<li>Kuantum Dolan\u0131kl\u0131\u011f\u0131:\n<ul class=\"wp-block-list\">\n<li>M\u00fcttefikleri \u00e7ekmek art\u0131k kanallar\u0131n\u0131 kesintiye u\u011fratm\u0131yor.<\/li>\n\n\n\n<li>I\u015f\u0131nlanan m\u00fcttefikler i\u00e7in g\u00f6rsel g\u00f6sterge eklendi.<\/li>\n\n\n\n<li>M\u00fcttefik menzili 9 metreden 10 metreye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>Bekleme s\u00fcresi 15 saniyeden 16 saniyeye \u00e7\u0131kar\u0131ld\u0131; T3 bekleme s\u00fcresi azalt\u0131m\u0131 -4 saniyeden -5 saniyeye y\u00fckseltildi.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Gri Pen\u00e7e<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kur\u015fun Hasar\u0131: 24'ten 25'e y\u00fckseltildi.<\/li>\n\n\n\n<li>Nimet Ba\u015f\u0131na Sa\u011fl\u0131k Art\u0131\u015f\u0131: 27'den 29'a y\u00fckseltildi.<\/li>\n\n\n\n<li>Hareketsizle\u015ftirici Tuzak:\n<ul class=\"wp-block-list\">\n<li>Art\u0131k d\u00fc\u015fmanlar\u0131 k\u00f6klemek yerine ba\u011flar.<\/li>\n\n\n\n<li>Ba\u011flama s\u00fcresi 1,25 saniyeden 1,5 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>Yar\u0131\u00e7ap 6'dan 6,2'ye y\u00fckselmi\u015ftir.<\/li>\n\n\n\n<li>Art\u0131k 1 saniye boyunca 50% yava\u015flatma uygulam\u0131yor, bunun yerine hemen 30% yava\u015flat\u0131yor ve ba\u011flama sona erdikten 2 saniye sonras\u0131na kadar s\u00fcr\u00fcyor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Pus<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duman Bombas\u0131:\n<ul class=\"wp-block-list\">\n<li>Bekleme s\u00fcresi 37 saniyeden 30 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>T1 +6 Invis Sprint H\u0131z\u0131 verecek \u015fekilde de\u011fi\u015ftirildi.<\/li>\n\n\n\n<li>T2, 8 saniye boyunca +15% Mermi Can \u00c7al\u0131m\u0131 verir.<\/li>\n\n\n\n<li>T3 a\u015famalar\u0131 <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-kahramana-genel-bakis-haze-oyuncu-rehberi\/\">Pus<\/a> kullan\u0131ld\u0131\u011f\u0131nda 0,5 saniye boyunca s\u00f6ner ve mermilerden ge\u00e7ici olarak ka\u00e7\u0131nmas\u0131n\u0131 sa\u011flar.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Kur\u015fun Dans\u0131: Bonus hasar, 0,1 Ruh \u00d6l\u00e7eklendirmesi ile +6 Ruh Hasar\u0131na ayarland\u0131.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Infernus<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Yanma sonras\u0131: Birikme bozunma s\u00fcresi art\u0131k 15% daha yava\u015f ve bas\u0131nc\u0131 daha uzun s\u00fcreler boyunca koruyor.<\/li>\n\n\n\n<li>Sars\u0131c\u0131 Yanma: Yar\u0131\u00e7ap 12m'den 13m'ye \u00e7\u0131kar\u0131ld\u0131; T2 yar\u0131\u00e7ap bonusu +4m'den +3m'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Ivy<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Mermi Hasar\u0131: 5'ten 5,2'ye y\u00fckseltildi; b\u00fcy\u00fcme 0,36'dan 0,34'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Ta\u015f Formu: A\u015fa\u011f\u0131 s\u00fcr\u00fckleme \u00e7arp\u0131\u015fmas\u0131 iyile\u015ftirildi; etkinle\u015ftirme sonras\u0131 g\u00fcvenlik a\u00e7\u0131\u011f\u0131 penceresi d\u00fczeltildi.<\/li>\n\n\n\n<li>Air Drop:\n<ul class=\"wp-block-list\">\n<li>U\u00e7u\u015f kontrolleri daha iyi tepki i\u00e7in geli\u015ftirildi.<\/li>\n\n\n\n<li>S\u00fcre 17 saniyeden 16 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Bekleme s\u00fcresi 85 saniyeden 90 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>H\u0131z art\u0131k sava\u015f d\u0131\u015f\u0131ndayken hareket veya sprint \u00f6\u011feleriyle \u00f6l\u00e7ekleniyor.<\/li>\n\n\n\n<li>Sprint de\u011ferlerini 1,5 kat art\u0131r\u0131r.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Kelvin<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Sismik Darbe, \u00d6l\u00fcm Darbesi ve Kara Sald\u0131r\u0131s\u0131: Hepsi art\u0131k Buz Yolu'nu par\u00e7alayarak buzlu arazilerdeki sinerjiyi art\u0131r\u0131yor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Lady Geist<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u00d6z Bombas\u0131: \u00d6z hasar Ruh \u00f6l\u00e7eklendirmesi 2'den 1,8'e d\u00fc\u015f\u00fcr\u00fclerek daha az cezaland\u0131r\u0131c\u0131 hale getirildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Kirpik<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Yer Sald\u0131r\u0131s\u0131: A\u015fa\u011f\u0131 s\u00fcr\u00fckleme \u00e7arp\u0131\u015fmas\u0131 geli\u015ftirilerek dar alanlarda isabetlilik art\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">McGinnis<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Mermi H\u0131z\u0131: 533'ten 590'a y\u00fckseltilerek menzilli \u00e7at\u0131\u015fmalarda isabet oran\u0131 art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li>Mini Taretler:\n<ul class=\"wp-block-list\">\n<li>Temel sa\u011fl\u0131k 75'ten 150'ye \u00e7\u0131kar\u0131ld\u0131 ancak art\u0131k McGinnis'in istatistikleriyle \u00f6l\u00e7eklenmiyor.<\/li>\n\n\n\n<li>\u015eimdi Boon ba\u015f\u0131na +20 sa\u011fl\u0131k kazan.<\/li>\n\n\n\n<li>Ruh Direnci 70%'den 30%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Saniyede Maksimum HP'lerinin en fazla 33%'sini almakla s\u0131n\u0131rl\u0131d\u0131r ve minimum 3 saniye hayatta kalma s\u00fcresi sa\u011flar.<\/li>\n\n\n\n<li>Mermi h\u0131z\u0131 406'dan 500'e \u00e7\u0131kt\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Neden olan taretler d\u00fczeltildi <a href=\"https:\/\/savegame.co.uk\/tr\/mcginnis-deadlocks-olaganustu-takti%cc%87kci%cc%87\/\">McGinnis<\/a> yok edildi\u011finde sprint kaybetmek.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mirage<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kas\u0131rga: H\u0131z 10% azald\u0131.<\/li>\n\n\n\n<li>Gezgin: Bekleme s\u00fcresi 130 saniyeden 145 saniyeye \u00e7\u0131kar\u0131ld\u0131; T2 bekleme s\u00fcresi azalt\u0131m\u0131 -40 saniyeden -55 saniyeye y\u00fckseltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mo &amp; Krill<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oyuk: Art\u0131k Spektral Duvar'\u0131 atlayarak faydas\u0131n\u0131 art\u0131r\u0131yor.<\/li>\n\n\n\n<li>Kombo: Sa\u011fl\u0131k kazan\u0131m\u0131 30'dan 70'e \u00e7\u0131kar\u0131larak daha \u00f6d\u00fcllendirici hale getirildi.<\/li>\n\n\n\n<li>Kum Patlamas\u0131: S\u00fcre 3,5 saniyeden 3 saniyeye; T3 yava\u015fl\u0131\u011f\u0131 50%'den 40%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Paradoks<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kinetik Karabina: Kafadan vuru\u015f efektlerinin (\u00f6rne\u011fin, Kelle Avc\u0131s\u0131) tetiklenmemesine neden olan bir sorun d\u00fczeltildi.<\/li>\n\n\n\n<li>Paradoksal Takas: Kamera kullan\u0131m\u0131n\u0131 iyile\u015ftirmek i\u00e7in min\/maks s\u00fcresi 0,2\/0,3s art\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li>Zaman Duvar\u0131: Art\u0131k ge\u00e7ildi\u011finde 50 hasar veriyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Yedi<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/savegame.co.uk\/tr\/ultimate-storm-rehberi%cc%87-marvel-raki%cc%87pler-i%cc%87puclari-kahraman-i%cc%87li%cc%87mleri%cc%87\/\">F\u0131rt\u0131na<\/a> Bulut: \u015eimdi bir d\u00f6ng\u00fc i\u00e7inde hafif\u00e7e yukar\u0131 ve a\u015fa\u011f\u0131 havalanmaya neden olarak g\u00f6rsel etkisini art\u0131r\u0131yor.<\/li>\n\n\n\n<li>Geni\u015fleme S\u00fcresi: 2 saniyeden 1,5 saniyeye d\u00fc\u015f\u00fcr\u00fclerek yay\u0131lmas\u0131 h\u0131zland\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Shiv.<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>T\u0131rt\u0131kl\u0131 B\u0131\u00e7aklar: Bekleme s\u00fcresi 19 saniyeden 16 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc; art\u0131k ruhlar\u0131 yakalayabiliyor.<\/li>\n\n\n\n<li>Dilim ve Zar: Taban hasar\u0131 105'ten 110'a \u00e7\u0131kar\u0131ld\u0131; bekleme s\u00fcresi 16 saniyeden 15 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>\u00d6ld\u00fcr\u00fcc\u00fc Darbe: E\u015fik 20%'den 22%'ye y\u00fckseltildi; Tam \u00d6fke Bonus Hasar\u0131 15%'den 17%'ye y\u00fckseltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vindicta<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Karga Tan\u0131d\u0131k:\n<ul class=\"wp-block-list\">\n<li>\u015eimdi Ruh Direncini 6% azalt\u0131r.<\/li>\n\n\n\n<li>T3, Ruh ve Mermi Direncini 12% azaltacak \u015fekilde de\u011fi\u015ftirildi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Kaz\u0131k: Yar\u0131\u00e7ap 8 m'den 9 m'ye \u00e7\u0131kar\u0131ld\u0131; d\u00fc\u015fmanlar merkeze do\u011fru 3 m \u00e7ekilerek kontrol art\u0131r\u0131ld\u0131.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Viskoz<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Su Birikintisi Yumru\u011fu: Art\u0131k savu\u015fturulabilir; su birikintisi etkisi sersemletmeden engellenir <a href=\"https:\/\/savegame.co.uk\/tr\/agdali-rehber-cikmazin-balcik-ustasi\/\">Viskoz<\/a>, kar\u015f\u0131 oyun ekleyerek.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">M\u00fcd\u00fcr<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Ate\u015f Oran\u0131 Ruh \u00d6l\u00e7eklendirmesi: 0,3'ten 0,25'e d\u00fc\u015f\u00fcr\u00fclerek hasar \u00e7\u0131k\u0131\u015f\u0131 azalt\u0131ld\u0131.<\/li>\n\n\n\n<li>Son Direni\u015f:\n<ul class=\"wp-block-list\">\n<li>Bekleme s\u00fcresi 138 saniyeden 140 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>Kanal s\u0131ras\u0131ndaki diren\u00e7 50%'den 60%'ye y\u00fckseltilerek ultisinde daha dayan\u0131kl\u0131 hale getirildi.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Wraith<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tam otomatik:\n<ul class=\"wp-block-list\">\n<li>T2 art\u0131k Ruh \u00f6l\u00e7eklendirmesi sa\u011flam\u0131yor (T3'e ta\u015f\u0131nd\u0131).<\/li>\n\n\n\n<li>T3 art\u0131k telafi etmek i\u00e7in Ruh \u00f6l\u00e7eklendirmesi ekliyor.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Telekinezi: G\u00f6rsel geri bildirim ekleyerek hedefin hafif\u00e7e sal\u0131nmas\u0131na neden olur.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Yamato<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>G\u00fc\u00e7 Darbesi: Siper arkas\u0131ndaki d\u00fc\u015fmanlara daha g\u00fcvenilir \u015fekilde vurmak i\u00e7in geli\u015ftirildi.<\/li>\n\n\n\n<li>G\u00f6lge D\u00f6n\u00fc\u015f\u00fcm\u00fc:\n<ul class=\"wp-block-list\">\n<li>Art\u0131k kullan\u0131ld\u0131\u011f\u0131nda iyile\u015ftirmiyor ama art\u0131k kahraman \u00f6ld\u00fcr\u00fcld\u00fc\u011f\u00fcnde 15% maksimum HP geri y\u00fckl\u00fcyor.<\/li>\n\n\n\n<li>T3 s\u00fcre bonusu +2s'den +3s'ye y\u00fckseltildi.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Sonu\u00e7<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">21\/11\/2024 Deadlock G\u00fcncellemesi, yenilik ve iyile\u015ftirmeyi dengelemede bir ustal\u0131k s\u0131n\u0131f\u0131d\u0131r. Valve, oyuncular\u0131n geri bildirimlerini dikkate alarak oyunun temel sistemlerini yeniden canland\u0131ran bir yama sundu. Daha adil, daha ilgi \u00e7ekici ma\u00e7lar sa\u011flayan kapsaml\u0131 e\u015fle\u015ftirme d\u00fczenlemesinden metaya yeni bir soluk getiren say\u0131s\u0131z kahraman d\u00fczenlemesine kadar bu g\u00fcncellemenin her ayr\u0131nt\u0131s\u0131 hassasiyetle haz\u0131rland\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kahramana \u00d6zel MMR'\u0131n devreye girmesi, sustain ve anti-heal mekaniklerinde yap\u0131lan ayarlamalar ve e\u015fyalarda yap\u0131lan ince ayarlar, oyuncular\u0131n denemeleri ve uyum sa\u011flamalar\u0131 i\u00e7in yeni f\u0131rsatlar yarat\u0131yor. Bu arada, iyile\u015ftirilmi\u015f koridor atamalar\u0131, kolayla\u015ft\u0131r\u0131lm\u0131\u015f e\u015fya y\u00f6netimi ve geli\u015ftirilmi\u015f g\u00f6rseller gibi ya\u015fam kalitesi de\u011fi\u015fiklikleri Deadlock'u her zamankinden daha eri\u015filebilir ve g\u00f6steri\u015fli hale getiriyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tecr\u00fcbeli oyuncular i\u00e7in bu yama stratejilerini daha da geli\u015ftirebilecekleri ara\u00e7lar sunarken, yeni ba\u015flayanlar daha adil bir \u00f6\u011frenme e\u011frisi ve daha sezgisel sistemler bekleyebilirler. Kahramanlar\u0131n yeniden dengelenmesi, e\u015fyalar\u0131n elden ge\u00e7irilmesi ve oynan\u0131\u015f mekaniklerinin ince ayarlar\u0131n\u0131n yap\u0131lmas\u0131yla Deadlock, rekabet\u00e7i \u00e7ok oyunculu oyunlarda standartlar\u0131 belirlemeye devam ediyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aksiyona atlay\u0131n, de\u011fi\u015fiklikleri deneyin ve bu \u00e7\u0131\u011f\u0131r a\u00e7an g\u00fcncelleme hakk\u0131ndaki d\u00fc\u015f\u00fcncelerinizi payla\u015f\u0131n. En son haberler, stratejiler ve i\u00e7g\u00f6r\u00fcler i\u00e7in SAVEGAME'i takip etmeye devam edin - Deadlock ve \u00f6tesindeki her \u015fey i\u00e7in nihai hedefiniz!<\/p>","protected":false},"excerpt":{"rendered":"<p>Introduction Valve\u2019s Deadlock has been a mainstay in competitive gaming, blending fast-paced action with tactical depth. With every update, the game\u2019s ecosystem evolves, offering fresh challenges and opportunities for players to refine their strategies. The latest Deadlock patch, released on 21st November 2024, is no exception. This Deadlock update introduces a game-changing overhaul of the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1728,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37,15],"tags":[27],"game":[5],"hf_cat_post":[],"class_list":["post-1725","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patch-notes","category-closed-beta","tag-overview","game-deadlock"],"meta_box":{"article_imagelogo":[{"width":150,"height":150,"file":"2024\/09\/Deadlock-Logo.png","filesize":55218,"sizes":{"medium":{"file":"Deadlock-Logo-300x151.png","width":300,"height":151,"mime-type":"image\/png","filesize":23491,"url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-300x151.png"},"thumbnail":{"file":"Deadlock-Logo-150x150.png","width":150,"height":150,"mime-type":"image\/png","filesize":16679,"url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-150x150.png"},"trp-custom-language-flag":{"file":"Deadlock-Logo-18x9.png","width":18,"height":9,"mime-type":"image\/png","filesize":388,"url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-18x9.png"}},"image_meta":{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0","keywords":[]},"ID":"88","name":"Deadlock-Logo.png","path":"\/var\/www\/savegame.co.uk\/htdocs\/wp-content\/uploads\/2024\/09\/Deadlock-Logo.png","url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-150x150.png","full_url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo.png","title":"Deadlock Logo","caption":"","description":"","alt":"Deadlock Logo","srcset":false}],"tldr":"The 21\/11\/2024 Deadlock Patch introduces a massive matchmaking overhaul with Hero-Specific MMR, real-time badge updates, and regional leaderboards. Gameplay improvements include reworked item management, enhanced mobility mechanics, and adjustments to healing and anti-healing. Maps have been refined with new neutral camp placements and objective dynamics. Key hero updates balance abilities and introduce fresh strategies. With features like Hero Labs and quality-of-life tweaks, this patch redefines Deadlock\u2019s competitive experience. Dive into the action on Steam and explore the latest changes!"},"_links":{"self":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/1725","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/comments?post=1725"}],"version-history":[{"count":2,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/1725\/revisions"}],"predecessor-version":[{"id":1727,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/1725\/revisions\/1727"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/media\/1728"}],"wp:attachment":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/media?parent=1725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/categories?post=1725"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/tags?post=1725"},{"taxonomy":"game","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/game?post=1725"},{"taxonomy":"hf_cat_post","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/hf_cat_post?post=1725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}