{"id":559,"date":"2025-01-29T14:57:34","date_gmt":"2025-01-29T14:57:34","guid":{"rendered":"https:\/\/savegame.co.uk\/?p=559"},"modified":"2025-01-29T14:57:35","modified_gmt":"2025-01-29T14:57:35","slug":"deadlock-guncelleme-notlari-26-09-2024-onemli%cc%87-kahraman-ve-oynanis-degi%cc%87si%cc%87kli%cc%87kleri%cc%87ni%cc%87n-bi%cc%87r-dokumu","status":"publish","type":"post","link":"https:\/\/savegame.co.uk\/tr\/deadlock-guncelleme-notlari-26-09-2024-onemli%cc%87-kahraman-ve-oynanis-degi%cc%87si%cc%87kli%cc%87kleri%cc%87ni%cc%87n-bi%cc%87r-dokumu\/","title":{"rendered":"Deadlock G\u00fcncelleme Notlar\u0131 26\/09\/2024: Ba\u015fl\u0131ca Kahraman ve Oynan\u0131\u015f De\u011fi\u015fikliklerinin D\u00f6k\u00fcm\u00fc"},"content":{"rendered":"<h2 class=\"wp-block-heading\">Giri\u015f<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Valve'\u0131n <a href=\"https:\/\/store.steampowered.com\/app\/1422450\/Deadlock\/\" target=\"_blank\" rel=\"noopener\">\u00c7\u0131kmaz Sokak<\/a> s\u00fcrekli geli\u015fen bir <a href=\"https:\/\/en.wikipedia.org\/wiki\/Multiplayer_online_battle_arena\" target=\"_blank\" rel=\"noopener\">MOBA<\/a>d\u00fczenli g\u00fcncellemeler ve yamalar ile hem oynan\u0131\u015f dengesi hem de yeni i\u00e7erik getiriyor. Yay\u0131nlanan son yama <strong>26 Eyl\u00fcl 2024<\/strong>kahramanlara, e\u015fyalara, haritalara ve oynan\u0131\u015fa y\u00f6nelik \u00f6nemli say\u0131da d\u00fczenleme getiriyor. Bu rehber, b\u00fcy\u00fck kahraman g\u00fcncellemelerini, e\u015fya ma\u011fazas\u0131 ayarlamalar\u0131n\u0131, harita de\u011fi\u015fikliklerini ve genel oynan\u0131\u015f de\u011fi\u015fikliklerini kapsayan yamay\u0131 kolay anla\u015f\u0131l\u0131r bir formatta incelemek i\u00e7in burada.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Anti-Hile Sistemi: Fair Play'e Do\u011fru Yeni Bir Ad\u0131m<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bu kitapta sunulan en e\u011flenceli ve yenilik\u00e7i \u00f6zelliklerden biri <em><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-valves-yeni%cc%87-6v6-kahraman-vurma-oyunu\/\">\u00c7\u0131kmaz Sokak<\/a><\/em> yama <strong>ilk Anti-Hile tespit sistemi<\/strong>. Valve, bu sistemi uygulayarak oyundaki hileyi ele almak i\u00e7in ad\u0131mlar at\u0131yor, ancak \u015fu anda muhafazakar tespit seviyelerine ayarlanm\u0131\u015f durumda. Mevcut s\u00fcr\u00fcm, daha kapsaml\u0131 bir \u00e7al\u0131\u015fma ile devam eden bir \u00e7al\u0131\u015fmad\u0131r. <strong>v2 Hile kar\u015f\u0131t\u0131 sistem<\/strong> ufukta.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Nas\u0131l \u00c7al\u0131\u015f\u0131r<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bir oyuncunun ma\u00e7 s\u0131ras\u0131nda hile yapt\u0131\u011f\u0131 tespit edildi\u011finde, sistem rakip tak\u0131ma iki se\u00e7enek sunar:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>An\u0131nda Yasaklama ve Ma\u00e7 Sonu<\/strong>: Rakipler, \u015f\u00fcpheli hileciyi derhal yasaklamay\u0131 se\u00e7ebilir ve bu da ma\u00e7\u0131 sona erdirir. Ma\u00e7 bu \u015fekilde sonland\u0131r\u0131l\u0131rsa, sonu\u00e7lar di\u011fer oyuncular i\u00e7in say\u0131lmayacak ve ma\u00e7\u0131n s\u0131ralamalar\u0131, istatistikleri veya \u00f6d\u00fclleri etkilememesi sa\u011flanacakt\u0131r.<\/li>\n\n\n\n<li><strong>Aldatan\u0131 Kurba\u011faya \u00c7evirin<\/strong>: Alternatif olarak, daha mizahi bir yakla\u015f\u0131m i\u00e7in, rakip tak\u0131m hile yapan oyuncuyu bir oyuncuya d\u00f6n\u00fc\u015ft\u00fcrmeye karar verebilir. <strong>kurba\u011fa<\/strong> oyunun geri kalan\u0131 i\u00e7in. Tak\u0131mlar\u0131 ma\u00e7a devam ederken hile yapan ki\u015finin yetenekleri ciddi \u015fekilde k\u0131s\u0131tlanacakt\u0131r. Oyundan sonra, hileci yasaklanacak ve oyunun hile m\u00fcdahalesi olmadan normal bir \u015fekilde bitmesine izin verilecektir.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Bu \u00f6zellik, hilecilerle u\u011fra\u015fan oyunculara bir e\u011flence ve kontrol seviyesi getirerek durumun t\u00fcm ma\u00e7\u0131 bozmamas\u0131n\u0131 sa\u011flar. Ayr\u0131ca Valve hile kar\u015f\u0131t\u0131 alg\u0131lamalar\u0131n\u0131 geli\u015ftirmeye devam ederken ge\u00e7ici bir \u00e7\u00f6z\u00fcm sunuyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Muhafazakar Alg\u0131lama Seviyeleri<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bu a\u015famada, hile \u00f6nleme sistemi <strong>muhafazakar tespit seviyeleri<\/strong>Bu da yanl\u0131\u015f pozitifleri \u00f6nlemek i\u00e7in \u015f\u00fcpheli etkinlikleri i\u015faretleme konusunda dikkatli oldu\u011fu anlam\u0131na gelir. Valve, bu \u00f6zelli\u011fi a\u00e7acaklar\u0131n\u0131 belirtti <strong>derhal yasaklanma<\/strong> g\u00fcncellemenin yay\u0131nlanmas\u0131ndan birka\u00e7 g\u00fcn sonra kullan\u0131c\u0131lara sistemi izlemeleri ve ama\u00e7land\u0131\u011f\u0131 gibi \u00e7al\u0131\u015ft\u0131\u011f\u0131ndan emin olmalar\u0131 i\u00e7in zaman tan\u0131yacak.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>v2 Anti-Hile ile Gelecekteki \u0130yile\u015ftirmeler<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Valve kapsaml\u0131 bir proje \u00fczerinde \u00e7al\u0131\u015f\u0131yor <strong>v2 Hile kar\u015f\u0131t\u0131 sistem<\/strong>daha iyi tespit ve yapt\u0131r\u0131m sa\u011flayacakt\u0131r. Bu s\u00fcr\u00fcm muhtemelen daha karma\u015f\u0131k hile bi\u00e7imlerini ele alacak ve rekabet\u00e7i ma\u00e7lar\u0131n genel b\u00fct\u00fcnl\u00fc\u011f\u00fcn\u00fc iyile\u015ftirecektir. Mevcut sistem do\u011fru y\u00f6nde at\u0131lm\u0131\u015f bir ad\u0131md\u0131r ve hilecilerle m\u00fccadele ederken rakipler i\u00e7in ilgi \u00e7ekici bir se\u00e7im unsuru ekler, ancak gelecekteki g\u00fcncellemelerde geni\u015fletilecektir.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Kahraman De\u011fi\u015fiklikleri: G\u00fc\u00e7lendirmeler, Zay\u0131flatmalar ve Yeniden \u00c7al\u0131\u015ft\u0131rmalar<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bu yamada bir\u00e7ok kahraman de\u011fi\u015fikli\u011fe u\u011frad\u0131; baz\u0131lar\u0131 \u00e7ok ihtiya\u00e7 duyulan g\u00fc\u00e7lendirmeler al\u0131rken, di\u011ferleri g\u00fc\u00e7 seviyelerini kontrol alt\u0131na almak i\u00e7in zay\u0131flatmalar ald\u0131. A\u015fa\u011f\u0131da \u00f6nemli kahramanlarda yap\u0131lan ayr\u0131nt\u0131l\u0131 de\u011fi\u015fiklikler yer al\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Abrams<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/abramsa-haki%cc%87m-olmak-i%cc%87ci%cc%87n-kordugum-kilavuzu\/\">Abrams<\/a>tank\u00e7\u0131 bruiser, \u00f6l\u00e7eklendirme yeteneklerini art\u0131r\u0131rken dayan\u0131kl\u0131l\u0131\u011f\u0131n\u0131 kontrol alt\u0131nda tutmak i\u00e7in baz\u0131 denge ayarlamalar\u0131 ald\u0131.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Cehennem Esnekli\u011fi<\/strong>: 16%'den 15%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Cehennem Direnci T3<\/strong>: 9%'den 8%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Sifon Ya\u015fam<\/strong>: Ruh \u00f6l\u00e7eklendirmesi 0,2'den 0,3'e y\u00fckseltilerek daha iyi hasar \u00f6l\u00e7eklendirmesi sa\u011fland\u0131.<\/li>\n\n\n\n<li><strong>Omuz \u015earj\u0131<\/strong>: Abrams'\u0131n beklenmedik \u015fekilde duvarlara ve merdivenlere '\u00e7arpmas\u0131na' neden olan durumlar d\u00fczeltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Bebop<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-oyun-rehberi-mastering-bebop\/\">Bebop<\/a>y\u00fcksek faydas\u0131 ve ani hasar\u0131 ile bilinen bir kahraman, kanca menzilini azaltmay\u0131 ve ultisi ile \u00f6l\u00e7eklendirmeyi ama\u00e7layan de\u011fi\u015fiklikler g\u00f6rd\u00fc.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kanca<\/strong>: Menzil 30 metreden 25 metreye d\u00fc\u015f\u00fcr\u00fcld\u00fc, bu da uzun mesafelerden ba\u015flatmay\u0131 zorla\u015ft\u0131r\u0131yor.<\/li>\n\n\n\n<li><strong>Hiper I\u015f\u0131n<\/strong>: S\u00fcre ruhu \u00f6l\u00e7eklendirmesi 0,08'den 0,06'ya d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Dinamo<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Dinamo'nun alan\u0131 kontrol etme yetene\u011fi <strong>Tekillik<\/strong> tak\u0131m d\u00f6v\u00fc\u015flerindeki bask\u0131nl\u0131\u011f\u0131n\u0131 azaltmak i\u00e7in biraz azalt\u0131ld\u0131.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tekillik<\/strong>: Yar\u0131\u00e7ap 8m'den 7m'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Gri Pen\u00e7e<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-gri%cc%87-talan-yapim-rehberi%cc%87-gri%cc%87-talanlarin-potansi%cc%87yeli%cc%87ni%cc%87-ortaya-cikarin\/\">Gri Pen\u00e7e<\/a>uzun menzilli keskin ni\u015fanc\u0131, \u00e7e\u015fitli ya\u015fam kalitesi iyile\u015ftirmeleri ve yeteneklerinde denge ayarlamalar\u0131 g\u00f6rd\u00fc.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ok D\u00f6ng\u00fc S\u00fcresi<\/strong>: 0,4 saniyeden 0,45 saniyeye \u00e7\u0131kar\u0131ld\u0131 (genel DPS de\u011fi\u015fmedi).<\/li>\n\n\n\n<li><strong>Ok Ya\u011fmuru<\/strong>: \u00c7at\u0131\u015fmalar s\u0131ras\u0131nda daha iyi kontrol i\u00e7in art\u0131k yere yak\u0131n kalmak i\u00e7in d\u00f6n\u00fc\u015f\u00fcml\u00fc olarak kullan\u0131labilir.<\/li>\n\n\n\n<li><strong>Air Dash<\/strong>: Ok Ya\u011fmuru s\u0131ras\u0131nda at\u0131lma mesafesinin yar\u0131ya d\u00fc\u015fmesine neden olan bir sorun d\u00fczeltildi.<\/li>\n\n\n\n<li><strong>G\u00fcd\u00fcml\u00fc Bayku\u015f<\/strong>: \u00d6l\u00fcm an\u0131nda bonus ruhun art\u0131k 3 saniyelik bir tampon penceresi var, hafif d\u00f6n\u00fc\u015f h\u0131z\u0131 iyile\u015ftirmeleri ve yar\u0131\u00e7ap 12 metreden 13 metreye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Pus<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-kahramana-genel-bakis-haze-oyuncu-rehberi\/\">Pus<\/a> dola\u015f\u0131m yeteneklerini ve hasar \u00e7\u0131kt\u0131s\u0131n\u0131 rekabet\u00e7i oyunda daha y\u00f6netilebilir hale getirmek i\u00e7in bir dizi zay\u0131flatma ve hata d\u00fczeltmesi ald\u0131.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Uyku Han\u00e7eri<\/strong>: Hitbox 10% azalt\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Duman Bombas\u0131<\/strong>: Yenilemenin d\u00fczg\u00fcn \u00e7al\u0131\u015fmamas\u0131na neden olan bir sorun d\u00fczeltildi.<\/li>\n\n\n\n<li><strong>\u00d6\u011fe D\u00fczeltmeleri<\/strong>: Tesla Mermileri, \u015eansl\u0131 At\u0131\u015f ve Mistik At\u0131\u015f art\u0131k Pus'ta do\u011fru \u015fekilde ger\u00e7ekle\u015fiyor.<\/li>\n\n\n\n<li><strong>Kur\u015fun Dans\u0131<\/strong>:\n<ul class=\"wp-block-list\">\n<li>G\u00f6r\u00fc\u015f hatt\u0131 do\u011frulu\u011fu da dahil olmak \u00fczere g\u00f6rsel sorunlar d\u00fczeltildi.<\/li>\n\n\n\n<li>Ka\u00e7\u0131nma 50%'den 25%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>At\u0131\u015f h\u0131z\u0131 25%'den 15%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Mermiler art\u0131k a\u015fa\u011f\u0131dakilerle d\u00fczg\u00fcn etkile\u015fime giriyor <strong>Zaman Duvar\u0131<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Ivy<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ivy'nin yetenekleri, havadan gelen tehditlerle daha iyi ba\u015fa \u00e7\u0131kabilmesi i\u00e7in geli\u015ftirildi ve yeteneklerinin \u00f6l\u00e7eklendirilmesi iyile\u015ftirildi. <strong>Kudzu Bombas\u0131<\/strong>.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ta\u015f Formu<\/strong>: Art\u0131k havadaki hedeflere kar\u015f\u0131 \u00e7al\u0131\u015farak ona tak\u0131m sava\u015flar\u0131nda daha fazla \u00e7ok y\u00f6nl\u00fcl\u00fck kazand\u0131r\u0131r.<\/li>\n\n\n\n<li><strong>Kudzu Bombas\u0131 T3<\/strong>: \u015eimdi +2m yar\u0131\u00e7ap verir.<\/li>\n\n\n\n<li><strong>Kudzu Bombas\u0131<\/strong>: Ruh g\u00fcc\u00fc \u00f6l\u00e7eklendirmesi 0,6'dan 0,7'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>U\u00e7u\u015f Animasyonu<\/strong>: Bir hata d\u00fczeltildi <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-ivy-build-guide-ivys-yetenekleri%cc%87-ve-oyun-sti%cc%87li%cc%87nde-ustalasmak\/\">Ivy<\/a> s\u0131ras\u0131nda g\u00fcvenlik a\u00e7\u0131\u011f\u0131n\u0131 atlatabilir <strong>U\u00e7u\u015fa Ge\u00e7in<\/strong> animasyon.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Kelvin<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-kelvin-insa-rehberi-deadlockta-en-iyi-kelvin-olun\/\">Kelvin<\/a>kitle kontrol yetenekleriyle tan\u0131nan, hasar \u00e7\u0131kt\u0131s\u0131nda ve hareket zay\u0131flat\u0131c\u0131lar\u0131nda azalmalar g\u00f6rd\u00fc.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kafadan Vuru\u015f Bonus Hasar\u0131<\/strong>: 20%'ye d\u00fc\u015f\u00fcr\u00fclm\u00fc\u015ft\u00fcr.<\/li>\n\n\n\n<li><strong>Kur\u015fun Hasar\u0131 B\u00fcy\u00fcmesi<\/strong>: 1.2'den 0.9'a d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Arctic Beam<\/strong>: Hareket yava\u015fl\u0131\u011f\u0131 70%'den 50%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Buz Yolu<\/strong>: Art\u0131k k\u0131r\u0131labilir nesnelerin i\u00e7inden ge\u00e7erken onlar\u0131 yok ediyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Lady Geist<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/en-iyi-lady-geist-insa-rehberi-kilitlenme-yetenekleri-stratejiler\/\">Lady Geist<\/a> birka\u00e7 \u00f6nemli yetene\u011finde bekleme s\u00fcresini azaltarak d\u00f6v\u00fc\u015flerde daha tutarl\u0131 olmas\u0131n\u0131 sa\u011flad\u0131.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ya\u015fam Tahliyesi<\/strong>: Bekleme s\u00fcresi 42 saniyeden 30 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Malice<\/strong>: Bekleme s\u00fcresi 6,25 saniyeden 6 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc, T1 bekleme s\u00fcresi -2,75 saniyeden -3 saniyeye iyile\u015ftirildi.<\/li>\n\n\n\n<li><strong>Sprint H\u0131z\u0131<\/strong>: 1'den 1,5'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Ya\u015fam Tahliyesi<\/strong>: Gibi g\u00fc\u00e7lendirmelerle d\u00fczg\u00fcn bir \u015fekilde iyile\u015fmemesine neden olan bir sorun d\u00fczeltildi. <strong>Ruh Par\u00e7alay\u0131c\u0131<\/strong> ve <strong>Malice<\/strong> Y\u0131\u011f\u0131nlar.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">McGinnis<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/mcginnis-deadlocks-olaganustu-takti%cc%87kci%cc%87\/\">McGinnis<\/a> ile daha sorunsuz etkile\u015fim sa\u011flamak i\u00e7in hata d\u00fczeltmeleri ald\u0131. <strong>Duvar<\/strong>, <strong>Baraj<\/strong>ve savu\u015fturma mekani\u011fi.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Duvar ve Baraj<\/strong>: Yukar\u0131 bakman\u0131n minimum aral\u0131\u011f\u0131 atlamas\u0131na neden olan bir hata d\u00fczeltildi.<\/li>\n\n\n\n<li><strong>Parry<\/strong>: Art\u0131k ultini iptal etmek i\u00e7in kullanabilirsin.<\/li>\n\n\n\n<li><strong>Spektral Duvar<\/strong>: Duvar segmentlerinin i\u00e7 mekanlarda yanl\u0131\u015f \u015fekilde ortaya \u00e7\u0131kmas\u0131yla ilgili \u00e7e\u015fitli sorunlar d\u00fczeltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mo &amp; Krill<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mo &amp; Krill, kitle kontrol s\u00fcrelerinde hafif bir azalma ve hasar \u00f6l\u00e7eklendirmesinde bir art\u0131\u015f ile g\u00fc\u00e7lendirme ve zay\u0131flatmalar\u0131n bir kar\u0131\u015f\u0131m\u0131n\u0131 ald\u0131.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Combo<\/strong>:\n<ul class=\"wp-block-list\">\n<li>S\u00fcre 2,75 saniyeden 2,5 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Ruh \u00f6l\u00e7eklendirmesi 0,8'den 1,1'e y\u00fckseltildi.<\/li>\n\n\n\n<li>\u00d6ld\u00fcrme teti\u011fi art\u0131k kredi kazanmak i\u00e7in 3 saniyelik bir tampon aral\u0131\u011f\u0131na sahip.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Kum P\u00fcsk\u00fcrtme T1<\/strong>: +1.5s'den +1s'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Kum Patlatma Aral\u0131\u011f\u0131<\/strong>: 30m'den 35m'ye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Burrow<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Temel h\u0131z 3'ten 4'e \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>T3 h\u0131z\u0131 +3'ten +2'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Paradoks<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/ultimate-paradox-build-guide-tips-deadlock-oyunculari-icin-stratejiler\/\">Paradoks<\/a> k\u00fc\u00e7\u00fck bir ayarlama g\u00f6rd\u00fc <strong>Darbe Bombas\u0131<\/strong>i\u00e7in bir d\u00fczeltme ile birlikte <strong>Zaman Duvar\u0131<\/strong> etkile\u015fimler.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Darbe Bombas\u0131 T3<\/strong>: Art\u0131k +2% hasar y\u00fckseltmesi de veriyor.<\/li>\n\n\n\n<li><strong>Zaman Duvar\u0131<\/strong>: Birden fazla duvar\u0131n d\u00fczg\u00fcn hasar vermemesine neden olan bir sorun d\u00fczeltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Cep<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Pocket's <strong>Affliction<\/strong> yetene\u011fi, g\u00f6r\u00fc\u015f hatt\u0131 kurallar\u0131na uyacak \u015fekilde ayarland\u0131 ve <strong>Baraj<\/strong> \u00d6l\u00e7ekleme.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Affliction<\/strong>: Art\u0131k duvarlardan ge\u00e7miyor ve art\u0131k g\u00f6r\u00fc\u015f hatt\u0131na sayg\u0131 duyuyor.<\/li>\n\n\n\n<li><strong>Baraj T3<\/strong>: 5%'den +4%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Yedi<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-yedi-insa-kilavuzu-en-iyi-deadlock-yedi-olun\/\">Yedi<\/a> birka\u00e7 ayarlama ald\u0131 <strong>Statik Y\u00fck<\/strong>g\u00fcc\u00fcn\u00fc azalt\u0131r ve kullan\u0131labilirli\u011fi art\u0131r\u0131r.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Statik Y\u00fck<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Sersemletme s\u00fcresi 1,1 saniyeden 0,9 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>T3 sersemletme s\u00fcresi 1,1 saniyeden 0,9 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Yar\u0131\u00e7ap 6m'den 5m'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Art\u0131k kendi \u00fczerine d\u00f6n\u00fc\u015f\u00fcml\u00fc olarak uygulanabilir (kullan\u0131c\u0131y\u0131 sersemletmeden).<\/li>\n\n\n\n<li>\u015eimdi g\u00f6r\u00fc\u015f hatt\u0131na sayg\u0131 g\u00f6ster.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Y\u0131ld\u0131r\u0131m Topu T3<\/strong>: \u015eimdi +1m yar\u0131\u00e7ap verir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Shiv.<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Shiv'in yetenekleri, genel patlama potansiyelini azaltmak i\u00e7in de\u011fi\u015ftirildi, \u00f6zellikle de <strong>\u00d6ld\u00fcr\u00fcc\u00fc Darbe<\/strong> Mekanik.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Slice and Dice T2<\/strong>: Hasar +85'ten +75'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>\u00d6ld\u00fcr\u00fcc\u00fc Darbe<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Ruh hasar\u0131 ba\u015f\u0131na \u00f6fke birikimi 0,02'den 0,013'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>\u00d6fke bo\u015faltma oran\u0131 0,3'ten 0,35'e y\u00fckseltildi.<\/li>\n\n\n\n<li>Tam \u00d6fke Bonus Hasar\u0131 20%'den 15%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>\u00d6ld\u00fcr\u00fcc\u00fc Darbe T2 5%'den 10%'ye y\u00fckseldi.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vindicta<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Vindicta'n\u0131n silah d\u00f6ng\u00fc s\u00fcresinde de\u011fi\u015fiklikler yap\u0131ld\u0131, sald\u0131r\u0131lar\u0131 yava\u015flad\u0131 ancak genel DPS'si de\u011fi\u015fmedi.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tabanca \u00c7evrim S\u00fcresi<\/strong>: 0,19s'den 0,22s'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Kaz\u0131k<\/strong>: D\u00fc\u015fmanlar\u0131n hareket edebilece\u011fi mesafe 6m'den 8m'ye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Max Falloff<\/strong>: 58m'den 45m'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>U\u00e7u\u015f<\/strong>: Yere dokundu\u011funda u\u00e7u\u015fun zaman\u0131ndan \u00f6nce sona ermesine neden olan bir hata d\u00fczeltildi.<\/li>\n\n\n\n<li><strong>Suikast<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Taban hasar\u0131 160'tan 140'a d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>Yak\u0131nla\u015ft\u0131rma seviyesi biraz azalt\u0131ld\u0131.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>U\u00e7u\u015f S\u00fcresi<\/strong>: Ruh \u00f6l\u00e7eklendirmesi 0,2'den 0,15'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Viskoz<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/agdali-rehber-cikmazin-balcik-ustasi\/\">Viskoz<\/a> onun i\u00e7in tweaks g\u00f6rd\u00fcm <strong>Puddle Punch<\/strong> ve <strong>S\u0131\u00e7rama<\/strong>duyarl\u0131l\u0131\u011f\u0131 ve hareketlili\u011fi art\u0131r\u0131r.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>K\u00fcp<\/strong>: Cleanse art\u0131k T2'nin bir par\u00e7as\u0131.<\/li>\n\n\n\n<li><strong>Puddle Punch<\/strong>: D\u00fc\u015fman uyar\u0131 s\u00fcresi 0,35 saniyeden 0,45 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Kur\u015fun Hasar\u0131<\/strong>: 13'ten 12'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Goo Ball<\/strong>: Art\u0131k yetenek s\u0131ras\u0131nda a\u015fa\u011f\u0131 \u00e7izgi kullanabilir.<\/li>\n\n\n\n<li><strong>Phantom Strike<\/strong>: ile kullan\u0131ld\u0131\u011f\u0131nda konumland\u0131rma ile ilgili sorunlar d\u00fczeltildi <strong>Goo Ball<\/strong>.<\/li>\n\n\n\n<li><strong>S\u0131\u00e7rama<\/strong>: Yay\u0131n sonras\u0131 gecikme 0,5 saniyeden 0,2 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">M\u00fcd\u00fcr<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Warden'\u0131n kitle kontrol yetenekleri, daha iyi ka\u00e7\u0131\u015f mekani\u011fi ve \u00f6l\u00e7eklendirme ile geli\u015ftirildi. <strong>Son Direni\u015f<\/strong>.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ba\u011flay\u0131c\u0131 Kelime<\/strong>: Ka\u00e7\u0131\u015f menzili ve ka\u00e7\u0131\u015f s\u00fcresi 15% artt\u0131.<\/li>\n\n\n\n<li><strong>Son Direni\u015f<\/strong>: Ruh \u00f6l\u00e7eklendirmesi 0,9'dan 1,2'ye y\u00fckseltildi.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Yamato<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yamato'nun \u00f6l\u00e7eklendirmesi ve dayan\u0131kl\u0131l\u0131\u011f\u0131 azalt\u0131larak uzun s\u00fcreli d\u00f6v\u00fc\u015flerde daha az bask\u0131n hale getirildi.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kur\u015fun Hasar\u0131 B\u00fcy\u00fcmesi<\/strong>: 0,5'ten 0,45'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Crimson Slash<\/strong>: Yava\u015f at\u0131\u015f h\u0131z\u0131 30%'den 20%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>U\u00e7an Sald\u0131r\u0131<\/strong>: Yol g\u00f6sterme ile ilgili \u00e7e\u015fitli sorunlar d\u00fczeltildi.<\/li>\n\n\n\n<li><strong>G\u00f6lge D\u00f6n\u00fc\u015f\u00fcm\u00fc<\/strong>:\n<ul class=\"wp-block-list\">\n<li>S\u00fcre 5 saniyeden 4,5 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li>T3 s\u00fcresi +1,5 saniyeden +2 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li>Art\u0131k s\u0131n\u0131rs\u0131z cephane sa\u011flam\u0131yor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Mirage: Bir Kalabal\u0131k Kontrol\u00fc ve Zay\u0131flatma Uzman\u0131 m\u0131?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-mirage-guide-mastering-mirage-valve\/\">Mirage<\/a> kitle kontrol\u00fc ve debuff odakl\u0131 bir Deadlock kahraman\u0131 olmas\u0131 bekleniyor. AOE bozma ve mermi ka\u00e7\u0131rma gibi yetenekleri, onu d\u00fc\u015fman olu\u015fumlar\u0131n\u0131 bozabilen de\u011ferli bir destek kahraman\u0131 veya yard\u0131mc\u0131 se\u00e7im haline getirebilir.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"429\" src=\"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-1024x429.jpg\" alt=\"\" class=\"wp-image-561\" srcset=\"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-1024x429.jpg 1024w, https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-300x126.jpg 300w, https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-768x321.jpg 768w, https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-1536x643.jpg 1536w, https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-2048x857.jpg 2048w, https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-18x8.jpg 18w, https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/20240927005728_1-scaled.jpg 2560w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Yetenekler<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kas\u0131rga<\/strong>: Yak\u0131ndaki d\u00fc\u015fmanlar\u0131 savuran, konumlar\u0131n\u0131 de\u011fi\u015ftiren ve kar\u0131\u015f\u0131kl\u0131\u011fa neden olan bir kas\u0131rga yarat\u0131r.<\/li>\n\n\n\n<li><strong>Ate\u015f B\u00f6cekleri<\/strong>: D\u00fc\u015fman kahramanlara zamanla can hasar\u0131 veren b\u00f6cekleri serbest b\u0131rak\u0131r.<\/li>\n\n\n\n<li><strong>Wind Rush<\/strong>: Hareket h\u0131z\u0131n\u0131 art\u0131r\u0131r ve mermiden ka\u00e7ma \u00f6zelli\u011fi vererek Mirage'\u0131n h\u0131zla ka\u00e7mas\u0131n\u0131 veya yeniden konumlanmas\u0131n\u0131 sa\u011flar.<\/li>\n\n\n\n<li><strong>Ultimate (Tether)<\/strong>: Birden fazla d\u00fc\u015fman kahraman\u0131 birbirine ba\u011flayarak bir hedefe verilen hasar\u0131 grup aras\u0131nda payla\u015ft\u0131r\u0131r.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Potansiyel G\u00fc\u00e7l\u00fc Y\u00f6nler<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mirage, s\u0131k\u0131 grupla\u015fm\u0131\u015f rakip tak\u0131mlar i\u00e7in bir kabus olabilir. Kas\u0131rga ve Ate\u015f B\u00f6cekleri gibi AOE yetenekleri, onu \u00f6zellikle a\u015fa\u011f\u0131daki gibi kahramanlara kar\u015f\u0131 etkili k\u0131labilir <strong>Ivy<\/strong>Hareket kabiliyetine ve h\u0131zl\u0131 sald\u0131r\u0131lara g\u00fcvenirler. <strong>Wind Rush<\/strong> gibi kahramanlardan gelen a\u011f\u0131r mermilerden ka\u00e7mas\u0131na izin verebilir. <strong><a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-warden-insa-rehberi-en-iyi-warden-ol\/\">M\u00fcd\u00fcr<\/a><\/strong> veya <strong>Gri Pen\u00e7e<\/strong>Bu da onu tespit etmeyi zorla\u015ft\u0131r\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Potansiyel Zay\u0131fl\u0131klar<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mirage, 1'e 1 d\u00fcellolarda y\u00fcksek patlama g\u00fcc\u00fcne sahip kahramanlara kar\u015f\u0131 zorlanabilir. <strong><a href=\"https:\/\/savegame.co.uk\/tr\/cikmaz-yamatoda-ustalasmak-kapsamli-bir-rehber\/\">Yamato<\/a> <\/strong>veya <strong>Pus<\/strong>Zay\u0131flat\u0131c\u0131lar\u0131n\u0131 kullanmaya f\u0131rsat bulamadan aradaki fark\u0131 kapatabilir. \u00d6nemli bir iyile\u015ftirme veya s\u00fcrd\u00fcrme mekani\u011fi olmadan, tak\u0131m\u0131ndan izole edilirse savunmas\u0131z kalabilir.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Arena \u00dczerindeki Etkisi<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mirage'\u0131n serbest b\u0131rak\u0131lmas\u0131yla birlikte, tak\u0131mlar onun y\u0131k\u0131c\u0131 yeteneklerini en \u00fcst d\u00fczeye \u00e7\u0131karmak i\u00e7in AOE ve kitle kontrol taktiklerine \u00f6ncelik verebilir. Onun <strong>Ba\u011flama<\/strong> tak\u0131m sava\u015flar\u0131nda oyunun gidi\u015fat\u0131n\u0131 de\u011fi\u015ftirebilir, rakip tak\u0131mlar\u0131 da\u011f\u0131lmaya ve daha temkinli oynamaya zorlayabilir.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">E\u015fya D\u00fckkan\u0131 De\u011fi\u015fiklikleri<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Silah E\u015fyalar\u0131<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>G\u00fc\u00e7lendirilmi\u015f E\u015fyalar:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Hollow Point Ko\u011fu\u015fu<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +85 Ruh Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: +95 Ruh Kalkan\u0131 Sa\u011fl\u0131k.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu g\u00fc\u00e7lendirme, hem silah hasar\u0131na hem de ruh kalkan\u0131 sa\u011fl\u0131\u011f\u0131na g\u00fcvenen kahramanlar\u0131n hayatta kalma kabiliyetini art\u0131r\u0131r.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Berserker<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: Y\u0131\u011f\u0131n ba\u015f\u0131na gereken hasar 110 idi.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 100'e d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu, y\u0131\u011f\u0131n olu\u015fturmay\u0131 kolayla\u015ft\u0131rarak sava\u015f s\u0131ras\u0131nda daha h\u0131zl\u0131 hasar art\u0131\u015f\u0131 sa\u011flar.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Mistik At\u0131\u015f<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: Hasar ruhu \u00f6l\u00e7eklendirmesi 0.6 oldu.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 0.8'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Ek hasar i\u00e7in ruh \u00f6l\u00e7eklendirmesine g\u00fcvenen kahramanlar art\u0131k daha fazla g\u00fc\u00e7ten faydalan\u0131yor ve bu e\u015fyay\u0131 melez yap\u0131lar i\u00e7in daha g\u00fc\u00e7l\u00fc bir se\u00e7im haline getiriyor.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Titanic Dergisi<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +100% Cephane.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Cephane +120%'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu, kahramanlar\u0131n daha fazla m\u00fchimmat ta\u015f\u0131mas\u0131na izin vererek, hasar \u00e7\u0131kt\u0131lar\u0131n\u0131 s\u00fcrd\u00fcrmesi gereken uzun menzilli sava\u015f\u00e7\u0131lar i\u00e7in daha iyi bir se\u00e7enek haline getirir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Bozulmam\u0131\u015f Amblem<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: Mermi h\u0131z\u0131 bonusu yok.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Grants +35% Mermi H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Mermi h\u0131z\u0131n\u0131n eklenmesi, menzildeki isabet oran\u0131n\u0131 art\u0131rarak bunu keskin ni\u015fanc\u0131lar i\u00e7in daha g\u00fc\u00e7l\u00fc bir se\u00e7im haline getirir.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Nerflenmi\u015f E\u015fyalar:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Canavar Turlar\u0131<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: NPC'lere kar\u015f\u0131 +35% Kur\u015fun Direnci.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 30%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: NPC'lere kar\u015f\u0131 etkinli\u011fini biraz azalt\u0131r ancak PvE durumlar\u0131 i\u00e7in sa\u011flam bir se\u00e7im olmaya devam eder.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Y\u00fcksek H\u0131zl\u0131 Mag<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +30% Mermi H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 25%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu zay\u0131flatma, mermilerin hareket h\u0131z\u0131n\u0131 azaltarak isabet oran\u0131n\u0131 ve uzun mesafelerdeki etkinli\u011fini biraz etkiler.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Headshot Booster<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +5% At\u0131\u015f H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 4% Ate\u015f H\u0131z\u0131na d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Genel sald\u0131r\u0131 h\u0131z\u0131n\u0131 d\u00fc\u015f\u00fcr\u00fcr, kafadan vuru\u015f odakl\u0131 yap\u0131lar\u0131 h\u0131zl\u0131 \u00e7at\u0131\u015fmalarda biraz daha az etkili hale getirir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Kinetik \u00c7izgi<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +25% At\u0131\u015f H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 20% At\u0131\u015f H\u0131z\u0131na d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Maksimum S\u00fcre<\/strong>: 8 saniyeden 7 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Kinetik At\u0131l\u0131\u015f\u0131n at\u0131\u015f h\u0131z\u0131 ve s\u00fcresi azalt\u0131larak s\u00fcrekli \u00e7at\u0131\u015fmalar i\u00e7in daha zay\u0131f bir se\u00e7enek haline getirildi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Yo\u011funla\u015ft\u0131r\u0131lm\u0131\u015f Dergi<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +75% Maksimum Silah Hasar\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 60%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu \u00f6nemli azalma, kahramanlar\u0131n silah hasarlar\u0131n\u0131 art\u0131r\u0131rken elde edebilecekleri hasar art\u0131\u015flar\u0131n\u0131 s\u0131n\u0131rlayarak daha dengeli y\u00fcklemeleri te\u015fvik eder.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Ricochet<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +12% At\u0131\u015f H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 10% At\u0131\u015f H\u0131z\u0131na d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu zay\u0131flatma e\u015fyan\u0131n sald\u0131r\u0131 h\u0131z\u0131n\u0131 artt\u0131rma yetene\u011fini azalt\u0131r, \u00f6zellikle h\u0131zl\u0131 ate\u015f eden yap\u0131lara ba\u011fl\u0131 olan kahramanlar\u0131 etkiler.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Canl\u0131l\u0131k \u00d6\u011feleri<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>G\u00fc\u00e7lendirilmi\u015f E\u015fyalar:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kur\u015fun Z\u0131rh\u0131<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +20% Kur\u015fun Direnci.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 25%'ye y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu g\u00fc\u00e7lendirme <strong>Kur\u015fun Z\u0131rh\u0131<\/strong> y\u00fcksek mermi hasar\u0131na maruz kalan kahramanlar i\u00e7in daha g\u00fc\u00e7l\u00fc bir se\u00e7imdir ve \u00e7at\u0131\u015fmalarda daha iyi hayatta kalma sa\u011flar.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Sava\u015f Bariyeri<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +300 Mermi Kalkan\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Mermi Kalkan\u0131 +325'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Ekstra kalkan daha fazla koruma sa\u011flar ve kalkan etkinken d\u00fc\u015fmanlar\u0131n savunmay\u0131 a\u015fmas\u0131n\u0131 zorla\u015ft\u0131r\u0131r.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Metanet<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +275 Bonus Sa\u011fl\u0131k.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 300 Bonus Sa\u011fl\u0131\u011fa y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu sa\u011fl\u0131k art\u0131\u015f\u0131, ek hayatta kalma kabiliyeti sa\u011flayarak, hasar\u0131 emmesi gereken tank gibi kahramanlar i\u00e7in daha g\u00fc\u00e7l\u00fc bir se\u00e7im haline getirir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Geri Ate\u015f<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +7 Ruh G\u00fcc\u00fc, +25% Kur\u015fun Direnci.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: +9 Ruh G\u00fcc\u00fc, +25% Kur\u015fun Direnci.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Ruh g\u00fcc\u00fcndeki art\u0131\u015f, bu e\u015fyay\u0131 yeteneklere ve savunmaya g\u00fcvenen kahramanlar i\u00e7in daha \u00e7ok y\u00f6nl\u00fc hale getirir, ancak mermi hasar\u0131 geri d\u00f6n\u00fc\u015f\u00fc biraz azalt\u0131lm\u0131\u015ft\u0131r.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Nerflenmi\u015f E\u015fyalar:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Yak\u0131n D\u00f6v\u00fc\u015f Can Deste\u011fi<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +13% Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: +12%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131ndaki bu k\u00fc\u00e7\u00fck azalma, yak\u0131n d\u00f6v\u00fc\u015fte bu e\u015fyaya g\u00fcvenen kahramanlar\u0131n genel hasar \u00e7\u0131kt\u0131s\u0131n\u0131 biraz d\u00fc\u015f\u00fcr\u00fcr.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Sava\u015f Bariyeri<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: Kalkanl\u0131yken +8% Ate\u015f H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 6%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Silah Hasar\u0131<\/strong>: 28%'den +25%'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Kalkanl\u0131yken hem ate\u015f h\u0131z\u0131 hem de silah hasar\u0131 art\u0131\u015flar\u0131 azalt\u0131ld\u0131, bu da bu \u00f6\u011feyi kalkanl\u0131yken sald\u0131r\u0131 yetenekleri a\u00e7\u0131s\u0131ndan daha az etkili hale getirdi.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Veil Walker<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: Verildi +20% At\u0131\u015f H\u0131z\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Bu bonus tamamen kald\u0131r\u0131lm\u0131\u015ft\u0131r.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Kahramanlar kullan\u0131yor <strong>Veil Walker<\/strong> ate\u015f h\u0131z\u0131 avantaj\u0131n\u0131 kaybedecek ve bu e\u015fyay\u0131 sald\u0131rgan yap\u0131lar i\u00e7in daha az \u00e7ekici hale getirecektir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Sifon Mermileri<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +28% Silah Hasar\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Art\u0131k silah hasar\u0131 vermiyor, bunun yerine +18% Kur\u015fun Direnci veriyor.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu e\u015fya sald\u0131r\u0131 yerine savunmaya y\u00f6nelik faydalar sa\u011flayacak \u015fekilde de\u011fi\u015ftirildi, art\u0131k canl\u0131l\u0131k odakl\u0131 yap\u0131lara daha iyi uyuyor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Ruh E\u015fyalar\u0131<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>G\u00fc\u00e7lendirilmi\u015f E\u015fyalar:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Mystic Reach<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +16% Yetenek Aral\u0131\u011f\u0131.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: +18% Yetenek Aral\u0131\u011f\u0131na y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Kur\u015fun Direnci<\/strong>: Art\u0131k Ruh Direnci yerine +6% Kur\u015fun Direnci sa\u011flar.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Ek menzil yetenek kullan\u0131m\u0131n\u0131 geli\u015ftirirken, ruh direncinden mermi direncine ge\u00e7i\u015f bu e\u015fyay\u0131 mermi a\u011f\u0131rl\u0131kl\u0131 d\u00fc\u015fmanlara kar\u015f\u0131 daha kullan\u0131\u015fl\u0131 hale getirir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Solduran K\u0131rba\u00e7<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +4 Ruh G\u00fcc\u00fc.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Ek hareket avantajlar\u0131yla birlikte +6 Ruh G\u00fcc\u00fcne y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu e\u015fya daha fazla sald\u0131r\u0131 g\u00fcc\u00fc sa\u011flar ve artan kullan\u0131m menzili onu yetenek odakl\u0131 kahramanlar i\u00e7in daha g\u00fc\u00e7l\u00fc bir se\u00e7enek haline getirir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Azap Nabz\u0131<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +140 Sa\u011fl\u0131k Bonusu.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: +160 Sa\u011fl\u0131k Bonusuna y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Ruh G\u00fcc\u00fc Hasar \u00d6l\u00e7eklendirmesi<\/strong>: 0,25'ten 0,33'e y\u00fckseltildi.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Ekstra sa\u011fl\u0131k ve daha y\u00fcksek \u00f6l\u00e7eklendirme <strong>Azap Nabz\u0131<\/strong> ruh tabanl\u0131 hasar verenler i\u00e7in daha cazip bir se\u00e7enek.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Nerflenmi\u015f E\u015fyalar:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Cephane \u00c7\u00f6p\u00e7\u00fcs\u00fc<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +15% Cephane, +60 Bonus Sa\u011fl\u0131k.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 10% Cephane ve +40 Bonus Sa\u011fl\u0131\u011fa d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu zay\u0131flatma hem cephaneyi hem de sa\u011fl\u0131\u011f\u0131 azalt\u0131r, bu da onu cephane a\u011f\u0131rl\u0131kl\u0131 yap\u0131lara g\u00fcvenen kahramanlar i\u00e7in daha az g\u00fc\u00e7l\u00fc bir se\u00e7enek haline getirir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Ruh Sald\u0131r\u0131s\u0131<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: +0.8 Sa\u011fl\u0131k Yenilemesi verildi.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: Sa\u011fl\u0131k Yenilenmesi kald\u0131r\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Can yenilenmesinin kald\u0131r\u0131lmas\u0131, d\u00f6v\u00fc\u015flerde bu e\u015fyay\u0131 kullanan kahramanlar\u0131n genel s\u00fcrd\u00fcr\u00fclebilirli\u011fini azalt\u0131r.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>\u00c7\u00fcr\u00fcme<\/strong>:\n<ul class=\"wp-block-list\">\n<li><strong>\u00d6nce<\/strong>: Bekleme s\u00fcresi 32 saniyeydi.<\/li>\n\n\n\n<li><strong>\u015eimdi<\/strong>: 45 saniyeye \u00e7\u0131kar\u0131ld\u0131.<\/li>\n\n\n\n<li><strong>D\u00f6k\u00fcm Aral\u0131\u011f\u0131 \u00d6l\u00e7eklendirme<\/strong>: 0,2'den 0,16'ya d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/li>\n\n\n\n<li><strong>Etki<\/strong>: Bu zay\u0131flatma, bekleme s\u00fcresini \u00f6nemli \u00f6l\u00e7\u00fcde art\u0131rarak daha az spam yap\u0131labilir hale getirirken, menzilini de azaltarak etkinli\u011fini s\u0131n\u0131rlar.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Harita De\u011fi\u015fiklikleri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bu <em>\u00c7\u0131kmaz Sokak<\/em> haritas\u0131, dengeyi ve tak\u0131m sava\u015flar\u0131 ile koridor y\u00f6netiminin genel ak\u0131\u015f\u0131n\u0131 iyile\u015ftirmek i\u00e7in birka\u00e7 \u00f6nemli ayarlamadan ge\u00e7ti. Bu ince ayarlar koridor konumland\u0131rmas\u0131n\u0131, hedef \u00e7eki\u015fmesini ve muhaf\u0131z dinamiklerini etkiliyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Yan \u015eerit Ayarlamalar\u0131<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Yan \u015eeritler Art\u0131k Orta \u015eeritlerden Daha Ayr\u0131<\/strong>: Bu de\u011fi\u015fiklik, yan koridorlar ile orta koridor aras\u0131ndaki mesafeyi art\u0131rarak oyuncular\u0131n koridorlar aras\u0131nda hareket etmeleri ve \u00e7at\u0131\u015fmalara girmeleri i\u00e7in daha fazla alan sunuyor. Artan ayr\u0131m, daha izole 1v1 veya 2v2 \u00e7at\u0131\u015fmalar\u0131 te\u015fvik etmenin yan\u0131 s\u0131ra s\u00fcrpriz rotasyonlar i\u00e7in f\u0131rsatlar yaratabilir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u015eerit Koruyucular\u0131<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Askerlere Kar\u015f\u0131 Koruyucu Hasar\u0131<\/strong>: Askerlere kar\u015f\u0131 Guardian hasar\u0131 azaltarak art\u0131r\u0131ld\u0131 <strong>Trooper Hasar Azalt\u0131m\u0131 35%'den 28%'ye<\/strong>Bu da Muhaf\u0131zlar\u0131n dalgalar\u0131 temizlemesini kolayla\u015ft\u0131r\u0131r ve tak\u0131mlar\u0131 minyon dalgalar\u0131n\u0131 daha iyi y\u00f6netmeye zorlar.<\/li>\n\n\n\n<li><strong>Trooper Payla\u015f\u0131m Yar\u0131\u00e7ap\u0131<\/strong>: Askerler i\u00e7in payla\u015f\u0131m yar\u0131\u00e7ap\u0131 azalt\u0131ld\u0131 ve m\u00fcttefikler k\u00fcreden uzaktayken kazan\u0131lan ruh miktar\u0131 azalt\u0131ld\u0131. Yar\u0131\u00e7ap <strong>M\u00fcttefik Kahramandan M\u00fcttefik Kahramana<\/strong> 50m'den 40m'ye d\u00fc\u015f\u00fcr\u00fcld\u00fc ve <strong>K\u00fcreden M\u00fcttefik Kahramana<\/strong> Payla\u015f\u0131m yar\u0131\u00e7ap\u0131 40 metreden 35 metreye d\u00fc\u015ft\u00fc. Bu da oyuncular\u0131n ruh kazanc\u0131n\u0131 en \u00fcst d\u00fczeye \u00e7\u0131karmak i\u00e7in daha stratejik konumlanmalar\u0131n\u0131 gerektiriyor.<\/li>\n\n\n\n<li><strong>Askerler ve \u00dcs Muhaf\u0131zlar\u0131<\/strong>: Askerler art\u0131k o koridorun \u00fcs muhaf\u0131zlar\u0131 yok edildi\u011finde yar\u0131m \u00f6d\u00fcl vermeyecek. Bu de\u011fi\u015fiklik, oyuncular\u0131 birliklerden \u00f6d\u00fcl kazanmak i\u00e7in daha fazla \u00e7aba g\u00f6stermeye itiyor, \u00e7\u00fcnk\u00fc \u00fcs muhaf\u0131zlar\u0131 yok edildi\u011finde bonus avantaj\u0131 olmayacak.<\/li>\n\n\n\n<li><strong>Orta Patron Devet\u00fcy\u00fc<\/strong>: Orta patron art\u0131k tak\u0131m \u00e7ap\u0131nda ek bir g\u00fc\u00e7lendirme sa\u011flayarak <strong>2 dakika boyunca 15% hareket h\u0131z\u0131<\/strong> yenildikten sonra. Bu bonus, art\u0131k harita kontrol\u00fcn\u00fc ve rotasyonlar\u0131 \u00f6nemli \u00f6l\u00e7\u00fcde etkileyebilece\u011finden, orta patronun ortaya \u00e7\u0131k\u0131\u015f\u0131n\u0131n etraf\u0131nda daha agresif \u00e7at\u0131\u015fmalar\u0131 te\u015fvik eder.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>I\u015f\u0131nlay\u0131c\u0131 Ayar\u0131<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>I\u015f\u0131nlay\u0131c\u0131 Gecikmesi Azalt\u0131ld\u0131<\/strong>: I\u015f\u0131nlay\u0131c\u0131 gecikmesi <strong>5 saniye ila 4 saniye<\/strong>harita \u00fczerinde daha h\u0131zl\u0131 yeniden konumlanmaya olanak tan\u0131yor. Bu de\u011fi\u015fiklik, \u00f6zellikle zamana duyarl\u0131 rotasyonlar\u0131n bir tak\u0131m sava\u015f\u0131n\u0131n sonucunu de\u011fi\u015ftirebilece\u011fi kritik anlarda, \u00e7at\u0131\u015fmalar s\u0131ras\u0131nda \u0131\u015f\u0131nlay\u0131c\u0131lar\u0131n daha s\u0131k kullan\u0131lmas\u0131n\u0131 te\u015fvik ediyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Koruyucu Hasar Takviyesi<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Muhaf\u0131zlar Oyunculara 10% Daha Fazla Hasar Veriyor<\/strong>: Bu de\u011fi\u015fiklik, rakip muhaf\u0131zlar\u0131 daha riskli hale getirerek tak\u0131mlar\u0131 sald\u0131r\u0131lar\u0131n\u0131 daha dikkatli planlamaya te\u015fvik ediyor ve stratejik de\u011ferlendirme yapmadan hedeflere dalma e\u011filimini azalt\u0131yor.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Oynan\u0131\u015f De\u011fi\u015fiklikleri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bu <em>\u00c7\u0131kmaz Sokak<\/em> Yama ayr\u0131ca kaynak toplama, tak\u0131m koordinasyonu ve genel oyun h\u0131z\u0131n\u0131 dengelemek i\u00e7in tasarlanm\u0131\u015f \u00e7e\u015fitli oynan\u0131\u015f iyile\u015ftirmeleri de getiriyor. A\u015fa\u011f\u0131da genel oynan\u0131\u015f\u0131 etkileyen \u00f6nemli de\u011fi\u015fiklikler yer al\u0131yor:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u0130lk Kan \u00d6d\u00fcl\u00fc<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>\u0130lk Kan Bonusu<\/strong>: Yeni bir <strong>\u0130lk Kan<\/strong> bonus \u00f6d\u00fcl eklendi ve her oyuncunun elde etti\u011fi ilk \u00f6ld\u00fcrmeye ekstra 150 ruh veriyor. Bu bonus, erken oyun sald\u0131rganl\u0131\u011f\u0131n\u0131n \u00f6d\u00fcl\u00fcn\u00fc art\u0131r\u0131yor ve oyuncular\u0131 erken e\u015fya avantaj\u0131 kazanmak i\u00e7in ba\u015flang\u0131\u00e7ta daha agresif oynamaya te\u015fvik ediyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ruh Jenerat\u00f6r\u00fc<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Yeniden Do\u011fma Alan\u0131 Ruh \u00dcreteci<\/strong>: A <strong>Ruh Jenerat\u00f6r\u00fc<\/strong> yeniden do\u011fma alan\u0131na eklendi ve oyunun 3. dakikas\u0131nda k\u00fcreler ortaya \u00e7\u0131kmaya ba\u015flad\u0131. Her bir k\u00fcre vuruldu\u011funda 10 ruh de\u011ferindedir. Bu jenerat\u00f6r, oyuncular\u0131n \u00f6nemli bir e\u015fyay\u0131 almaya yakla\u015ft\u0131klar\u0131nda son ruh al\u0131mlar\u0131n\u0131 yapmalar\u0131na yard\u0131mc\u0131 olmay\u0131 ve geride kald\u0131klar\u0131nda veya yeniden do\u011fduklar\u0131nda daha g\u00fcvenilir bir gelir sa\u011flamay\u0131 ama\u00e7lamaktad\u0131r.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Revize Edilmi\u015f \u015eerit D\u00fczeni<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>\u015eerit Kurulumu Art\u0131k 1-2-2-1<\/strong>: \u00dcst koridorda bir, orta koridorda iki, alt koridorda iki kahraman ve bir ormanc\u0131dan olu\u015fan standartla\u015ft\u0131r\u0131lm\u0131\u015f koridor d\u00fczeni yeniden getirildi. Bu kurulum, tak\u0131mlar\u0131n her koridor i\u00e7in daha iyi kahraman atamalar\u0131 planlamas\u0131na olanak tan\u0131yarak daha \u00f6ng\u00f6r\u00fclebilir ve dengeli koridor a\u015famalar\u0131na yol a\u00e7mal\u0131d\u0131r.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Trooper ve Guardian De\u011fi\u015fiklikleri<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Trooper Hasar Payla\u015f\u0131m Yar\u0131\u00e7ap\u0131<\/strong>: Askerin payla\u015f\u0131m yar\u0131\u00e7ap\u0131 azalt\u0131larak uzaktan ruh kazan\u0131lmas\u0131 zorla\u015ft\u0131r\u0131ld\u0131. Bu, asker ruhlar\u0131n\u0131 g\u00fcvence alt\u0131na almak i\u00e7in daha aktif konumland\u0131rmay\u0131 ve ekip \u00e7al\u0131\u015fmas\u0131n\u0131 te\u015fvik eder.<\/li>\n\n\n\n<li><strong>Muhaf\u0131zlardan Trooper Hasar Azalt\u0131m\u0131<\/strong>: Muhaf\u0131zlardan gelen asker hasar\u0131 azalt\u0131ld\u0131, yani askerler muhaf\u0131zlara kar\u015f\u0131 daha h\u0131zl\u0131 \u00f6l\u00fcyor, bu da muhaf\u0131zlar\u0131n minyonlar\u0131 daha etkili bir \u015fekilde temizlemesine ve koridor bask\u0131s\u0131n\u0131 etkilemesine izin veriyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Oynan\u0131\u015f Temposu Ayarlamalar\u0131<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Oyun Ortas\u0131 Yeniden Do\u011fma S\u00fcresi Artt\u0131<\/strong>: Yeniden do\u011fma s\u00fcresi oyun ortas\u0131 a\u015famas\u0131 i\u00e7in uzat\u0131ld\u0131 ve 40 saniyeden 20 dakika sonunda 50 saniyeye ula\u015ft\u0131. Bu de\u011fi\u015fiklik, oyun ortas\u0131ndaki \u00f6l\u00fcmleri daha cezaland\u0131r\u0131c\u0131 hale getirerek tak\u0131m koordinasyonuna ve hayatta kalmaya daha fazla vurgu yap\u0131yor.<\/li>\n\n\n\n<li><strong>Katil-Asist \u00d6d\u00fcl Oran\u0131 Azalt\u0131ld\u0131<\/strong>: \u00d6ld\u00fcrme ve asist aras\u0131ndaki oran, asistleri daha fazla \u00f6d\u00fcllendirecek \u015fekilde de\u011fi\u015ftirildi ve <strong>Katil\/Yard\u0131mc\u0131 \u00d6d\u00fcl Oran\u0131<\/strong> 2.0'dan 1.7'ye. Bu, tak\u0131m \u00e7al\u0131\u015fmas\u0131n\u0131 ve \u00f6ld\u00fcrmelere katk\u0131da bulunmay\u0131 daha \u00f6d\u00fcllendirici hale getirir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Zipline G\u00fc\u00e7lendirme Bekleme S\u00fcresi<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Zipline Deste\u011fi Yeniden Bekleme S\u00fcresine Giriyor<\/strong>: Bu de\u011fi\u015fiklik, oyuncular\u0131n yeniden do\u011fduktan sonra zipline deste\u011fini hemen kullanmas\u0131n\u0131 engeller ve kullan\u0131m\u0131 konusunda daha stratejik planlama gerektirir.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>At\u0131\u015f H\u0131z\u0131 Yava\u015f \u0130stifleme<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ate\u015fleme H\u0131z\u0131 Y\u0131\u011f\u0131n\u0131 Azalarak Yava\u015flat\u0131r<\/strong>: Ate\u015f h\u0131z\u0131 yava\u015flatmalar\u0131 art\u0131k azalan bir \u015fekilde birikiyor, yani bir oyuncu ne kadar \u00e7ok ate\u015f h\u0131z\u0131 azaltmas\u0131 uygularsa, sonraki her azaltma o kadar az etkili hale geliyor. Bu ayarlama, b\u00fcy\u00fck \u00f6l\u00e7\u00fcde ate\u015f h\u0131z\u0131n\u0131 yava\u015flatmaya dayanan yap\u0131lara daha fazla denge getiriyor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>K\u00fcreler ve S\u00fcr\u00fcngen Payla\u015f\u0131m\u0131<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>S\u00fcr\u00fcngen Payla\u015f\u0131m\u0131 ve De\u011fi\u015fikliklerin Reddedilmesi<\/strong>: Yama, s\u00fcr\u00fcngen payla\u015f\u0131m\u0131n\u0131n \u00e7o\u011falt\u0131lmas\u0131yla ilgili \u00f6nceki bir de\u011fi\u015fikli\u011fi geri al\u0131yor ve s\u00fcr\u00fcngenlerin normal \u015fekilde payla\u015f\u0131ld\u0131\u011f\u0131 \u00f6nceki bir mekani\u011fe geri d\u00f6n\u00fcyor. Ek olarak, k\u00fcreler art\u0131k onlar\u0131 inkar etmeye \u00e7al\u0131\u015fan d\u00fc\u015fman i\u00e7in biraz daha k\u00fc\u00e7\u00fckt\u00fcr ve inkar etmeyi daha beceriye dayal\u0131 hale getirir.<\/li>\n\n\n\n<li><strong>Rejuv Bonus S\u00fcr\u00fcngen HP<\/strong>: 50%'den 70%'ye y\u00fckseltilerek, canland\u0131rma efektli creep'lerin daha uzun s\u00fcre hayatta kalmas\u0131n\u0131 sa\u011flayarak daha iyi koridor itme potansiyeli sunar.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u00d6l\u00fc Oyuncular i\u00e7in Rejuv Bonusu<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Yeniden Do\u011fu\u015fta Rejuv Bonusu<\/strong>: Rejuv bonusu art\u0131k \u00f6l\u00fc oyuncular i\u00e7in t\u00fcketilmiyor, yani bonusu bir sonraki ya\u015famlar\u0131na ta\u015f\u0131yacaklar. Bu, oyuncular\u0131n yeniden do\u011fduktan sonra ivme kaybetmeden ilerlemeye devam etmelerine yard\u0131mc\u0131 olur.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>G\u00fcnahkar\u0131n Fedakarl\u0131\u011f\u0131<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>G\u00fcnahkar\u0131n Fedakarl\u0131\u011f\u0131 Bonusu<\/strong>: Birinin \u00f6l\u00fcm\u00fc <strong>G\u00fcnahkar\u0131n Fedakarl\u0131\u011f\u0131<\/strong> art\u0131k \u00f6ld\u00fcr\u00fcld\u00fc\u011f\u00fcnde kal\u0131c\u0131 bir alt\u0131n heykel bonusu veriyor. Buna ek olarak, kurban art\u0131k \u00f6d\u00fcl\u00fc yak\u0131ndaki m\u00fcttefiklerle d\u00fczg\u00fcn bir \u015fekilde payla\u015f\u0131yor ve hedefi tamamlamak i\u00e7in daha tak\u0131m odakl\u0131 bir \u00f6d\u00fcl sa\u011fl\u0131yor.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Gecikme D\u00fczeltmeleri<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Gecikmeyle \u0130lgili Hesaplamalar Geli\u015ftirildi<\/strong>: Gecikme ile ilgili baz\u0131 hesaplamalar iyile\u015ftirilerek, y\u00fcksek gecikme durumlar\u0131nda k\u00fcre inkarlar\u0131 ve etkile\u015fimleri her iki taraf i\u00e7in de daha dengeli hale getirildi. Bir k\u00fcreyi inkar etmeye \u00e7al\u0131\u015fan d\u00fc\u015fman art\u0131k k\u00fcreyi biraz daha k\u00fc\u00e7\u00fck g\u00f6r\u00fcyor ve etkili bir \u015fekilde inkar etmek i\u00e7in gereken beceriyi art\u0131r\u0131yor.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Sandbox ve \u00c7e\u015fitli De\u011fi\u015fiklikler<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Sandbox modu, oyuncular i\u00e7in test ve e\u011fitim deneyimini iyile\u015ftirmek amac\u0131yla \u00e7e\u015fitli ayarlamalar ve yeni \u00f6zellikler ald\u0131.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Sandbox Modu Eklemeleri<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Sandbox Modunda Rejuv Drop<\/strong>: Sandbox moduna yeni bir rejuv d\u00fc\u015f\u00fc\u015f\u00fc eklendi ve oyuncular\u0131n oyunu nas\u0131l etkiledi\u011fini daha iyi anlamak i\u00e7in bir d\u00f6ng\u00fc i\u00e7inde rejuv etkilerini denemelerine olanak tan\u0131d\u0131.<\/li>\n\n\n\n<li><strong>Sonsuz Cephane Se\u00e7ene\u011fi<\/strong>: Etkinle\u015ftirmek i\u00e7in bir se\u00e7enek <strong>Yeniden Y\u00fckleme Yok<\/strong> modu eklendi ve oyunculara yeniden y\u00fcklemenin neden oldu\u011fu kesintiler olmadan pratik yapmalar\u0131 i\u00e7in sonsuz cephane sa\u011flad\u0131.<\/li>\n\n\n\n<li><strong>Pasif Bekleme S\u00fcreleri i\u00e7in HUD G\u00f6stergesi Eklendi<\/strong>: Bir HUD g\u00f6stergesi art\u0131k pasif bekleme s\u00fcresi \u00f6\u011felerinin (\u00f6rne\u011fin <strong>Headshot Booster<\/strong>, <strong>Medic Kur\u015funlar\u0131<\/strong>) haz\u0131r olmalar\u0131na 1 saniye kalmas\u0131, oyuncular\u0131n yeteneklerini ve e\u015fyalar\u0131n\u0131 daha etkili bir \u015fekilde planlamalar\u0131na olanak tan\u0131r.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Sonu\u00e7<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bu <a href=\"https:\/\/store.steampowered.com\/app\/1422450\/Deadlock\/\" target=\"_blank\" rel=\"noopener\">\u00c7\u0131kmaz Sokak<\/a> 26 Eyl\u00fcl 2024 tarihli yama, oyunun kahramanlar\u0131n\u0131 dengelemeyi, harita ak\u0131\u015f\u0131n\u0131 iyile\u015ftirmeyi ve oyun mekaniklerini ayarlamay\u0131 ama\u00e7layan bir dizi de\u011fi\u015fiklik getiriyor. Abrams, Bebop gibi kahramanlara yap\u0131lan \u00f6nemli g\u00fcncellemelerle, <a href=\"https:\/\/savegame.co.uk\/tr\/deadlock-oyun-rehberi-en-iyi-dinamo-yapisi-olun\/\">Dinamo<\/a>, Haze ve Mirage'\u0131n tamamen elden ge\u00e7irilmesiyle, oyuncular\u0131n rekabet\u00e7i kalmak i\u00e7in stratejilerini uyarlamalar\u0131 gerekecek. <a href=\"https:\/\/savegame.co.uk\/tr\/\">Valve sistemi geli\u015ftirmeye devam ederken gelecek yamalar i\u00e7in bizi izlemeye devam edin. <em>\u00c7\u0131kmaz Sokak<\/em> deneyim!<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>Intro Valve\u2019s Deadlock is an ever-evolving MOBA, with regular updates and patches bringing both gameplay balance and new content. The latest patch, dropped on 26th September 2024, delivers a substantial number of adjustments to heroes, items, maps, and gameplay. This guide is here to break down the patch in an easy-to-understand format, covering the big [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":564,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37],"tags":[38,16],"game":[5],"hf_cat_post":[151],"class_list":["post-559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patch-notes","tag-closed-beta","tag-deadlock","game-deadlock"],"meta_box":{"article_imagelogo":[{"width":150,"height":150,"file":"2024\/09\/Deadlock-Logo.png","filesize":55218,"sizes":{"medium":{"file":"Deadlock-Logo-300x151.png","width":300,"height":151,"mime-type":"image\/png","filesize":23491,"url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-300x151.png"},"thumbnail":{"file":"Deadlock-Logo-150x150.png","width":150,"height":150,"mime-type":"image\/png","filesize":16679,"url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-150x150.png"},"trp-custom-language-flag":{"file":"Deadlock-Logo-18x9.png","width":18,"height":9,"mime-type":"image\/png","filesize":388,"url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-18x9.png"}},"image_meta":{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0","keywords":[]},"ID":"88","name":"Deadlock-Logo.png","path":"\/var\/www\/savegame.co.uk\/htdocs\/wp-content\/uploads\/2024\/09\/Deadlock-Logo.png","url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo-150x150.png","full_url":"https:\/\/savegame.co.uk\/wp-content\/uploads\/2024\/09\/Deadlock-Logo.png","title":"Deadlock Logo","caption":"","description":"","alt":"Deadlock Logo","srcset":false}],"tldr":""},"_links":{"self":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/559","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/comments?post=559"}],"version-history":[{"count":12,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/559\/revisions"}],"predecessor-version":[{"id":632,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/posts\/559\/revisions\/632"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/media\/564"}],"wp:attachment":[{"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/media?parent=559"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/categories?post=559"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/tags?post=559"},{"taxonomy":"game","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/game?post=559"},{"taxonomy":"hf_cat_post","embeddable":true,"href":"https:\/\/savegame.co.uk\/tr\/wp-json\/wp\/v2\/hf_cat_post?post=559"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}