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Ultimate Moon Knight Guide: Marvel Rivals Tips & Hero Lore!

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Posted on:
15th January 2025
Updated:
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13 minutes
Moon Knight, a versatile duelist in Marvel Rivals, excels at close combat, rapid strikes, and area-of-effect damage. His abilities include Crescent Dart for ricochet attacks, Hand of Khonshu for devastating area damage, and mobility tools like Night Glider and Moonlight Hook. Moon Knight pairs well with heroes like Scarlet Witch and Groot, benefiting from crowd control and shields.His lore traces back to Marc Spector, a mercenary resurrected by the Egyptian moon god Khonshu to become his avatar. Moon Knight combines stealth, adaptability, and high damage output, making him a rewarding but challenging hero to master. To excel, focus on mastering his ricochets, timing his ultimate, and leveraging his mobility. Avoid overextending and coordinate with allies for maximum impact. With practice and strategy, players can unleash the full potential of this enigmatic hero.

Introduction

Marvel Rivals has taken the gaming world by storm with its diverse roster of iconic heroes and villains. Among its standout characters is Moon Knight, a fan-favourite who blends mystery, versatility, and raw power. Whether you’re a seasoned strategist or a newcomer to the game, mastering Moon Knight can elevate your gameplay to legendary levels. This guide dives deep into Moon Knight’s abilities, synergies, strategies, and lore, giving you all the tools to dominate the battlefield.

Moon Knight’s Role in Marvel Rivals

Moon Knight is classified as a Duelist in Marvel Rivals, excelling in close combat and high-burst damage. His kit focuses on rapid strikes, evasive manoeuvres, and area-of-effect damage that can disrupt enemy formations. Despite his Duelist role, Moon Knight’s versatility allows him to adapt to various team compositions, making him a flexible choice for players.

Core Attributes

Moon Knight boasts 350 health and a movement speed of 7 m/s, making him a high-damage dealer with tactical flexibility. His strengths lie in exceptional mobility, area denial through Crescent Dart ricochets, and high burst damage potential with Hand of Khonshu. However, he’s vulnerable to ranged attacks when abilities are on cooldown and requires precise positioning to succeed. His ability to reposition quickly and strike with precision makes him a dynamic and rewarding hero for players willing to invest time into mastering his skills.

Mastering Moon Knight’s Abilities

Crescent Dart (Normal Attack)

Moon Knight hurls a crescent-shaped projectile that deals damage and ricochets off surfaces. This mechanic is perfect for targeting enemies in tight corridors or behind cover. When aimed carefully, ricochets can deal unexpected damage, punishing enemies who rely too heavily on hiding.

Pro Tip: Experiment with ricochets to maximise damage in clustered areas. Practice bouncing the Dart off surfaces to hit hidden foes.

Hand of Khonshu (Ultimate)

Summons spectral talons that rain down upon a large area, dealing massive damage and applying debuffs. The ability is most effective when used on grouped enemies, such as during a team fight near an objective.

Pro Tip: Use the ultimate in choke points or during team fights to disrupt the enemy team and turn the tide of battle.

Night Glider

Moon Knight propels himself forward, damaging enemies in his path. This ability is versatile, serving both offensive and defensive purposes.

Pro Tip: Combine Night Glider with other abilities to chain damage or escape dangerous situations.

Ancient Ankh

Restores health and provides a temporary shield, offering vital survivability in fights. Timing is key to maximize its benefits.

Pro Tip: Use the shield preemptively when anticipating heavy incoming damage.

Moonlight Hook

Throws a hook to pull Moon Knight toward an enemy or surface, enabling rapid repositioning. Ideal for surprising enemies or chasing down fleeing opponents.

Pro Tip: Use Moonlight Hook creatively to reach elevated areas or close the gap on high-priority targets.

Rising Leap

A vertical leap that slams down, dealing damage in a radius upon landing. Great for initiating or punishing grouped foes.

Pro Tip: Target enemies in tight groups for maximum damage and disruption.

Moon Blade

An energized blade that pierces through enemies, dealing continuous damage. Effective in mid-range skirmishes.

Pro Tip: Use this ability to pressure enemies while maintaining distance.

Triple Eclipse

Enhances Moon Knight’s next three abilities, boosting their damage and effects. This ability is perfect for initiating fights or executing crucial plays.

Pro Tip: Activate Triple Eclipse before entering combat to maximize its potential.

Full Moon (Team-Up Ability)

Moon Knight synergizes with allies to amplify damage and provide team-wide buffs during critical moments. Coordinate with teammates for maximum impact in fights.

Pro Tip: Communicate with your team to plan the perfect timing for Full Moon.

Best Synergies for Moon Knight

Scarlet Witch

Her crowd control abilities set up enemies for Moon Knight’s combos. Additionally, her AoE damage pairs well with his zoning potential. Together, they can lock down areas of the battlefield and eliminate threats efficiently.

Groot

Groot’s shields and durability help Moon Knight stay in the fight longer, allowing him to focus on dealing damage. Groot’s crowd control can also create opportunities for Moon Knight to land his high-impact abilities.

Rocket Raccoon

Rocket’s area denial abilities complement Moon Knight’s ricochet mechanics, creating chaos for the enemy team. His traps and zoning make it easier for Moon Knight to isolate and pick off targets.

Advanced Strategies for Playing Moon Knight

Master Positioning

Utilise Shadow Leap to gain advantageous positions. Crescent Dart’s ricochet rewards creative use of terrain. Moon Knight excels in tight spaces where his ricochets and AoE abilities can shine.

Effective Combos

Start with Shadow Leap, follow with Fist of Vengeance for close-range damage, and use Crescent Dart for pressure. Finish with Hand of Khonshu for maximum impact. This sequence ensures you maximize damage output while maintaining control over the fight.

Cooldown Management

Avoid overcommitting without your abilities ready. Retreat strategically and wait for cooldowns to reset. Knowing when to disengage is as critical as knowing when to attack.

Pro Tips for Success

Spend time in the practice range to master Crescent Dart’s ricochet mechanics. Precise shots can provide a tactical edge, especially in cluttered areas. Save Hand of Khonshu for pivotal moments when enemies are grouped together, such as during objective battles or choke points. Adjust your strategy based on the enemy team composition, prioritizing squishier targets if the frontline is too robust to break. Always stay mobile to improve survivability, using Moonlight Hook and Night Glider to reposition frequently and keep enemies guessing.

Common Mistakes to Avoid

Overextending

Moon Knight’s squishy nature makes him vulnerable when caught out of position. Stay with your team and avoid diving too deep without backup.

Ignoring Ricochets

Underestimating Crescent Dart’s potential leads to missed opportunities for damage. Use ricochets to target enemies behind cover or in tight spaces.

Wasting Ultimate

Using Hand of Khonshu without proper setup diminishes its effectiveness. Wait for the right moment when enemies are grouped or distracted.

Neglecting Synergy

Coordinate with teammates to unlock Moon Knight’s full potential. Combining abilities with allies can turn the tide of battle in your favour.


Who Is the Moon Knight?

Moon Knight, also known as Marc Spector, is a former mercenary resurrected by the Egyptian moon god Khonshu. With enhanced abilities, he fights to deliver justice while grappling with his fractured psyche and dual identities as Steven Grant and Jake Lockley. Moon Knight is a duelist hero who doles out righteous vengeance while maintaining unmatched mobility and adaptability. He represents a second chance at life, one given by the mystical powers of the Egyptian moon god.

Lore Overview

Moon Knight’s story is rooted in darkness and redemption. After being left for dead, Marc became the avatar of the Egyptian moon god Khonshu, embracing his destiny as a super hero. His powers, derived from sacred ankhs and lunar strength, allow him to summon weapons, glide into battle, and unleash devastating combos. As a member of a super hero team-based PvP shooter, Moon Knight’s cloak and dagger tactics ignite the battlefield, making him an enigmatic figure in Marvel Rivals.

The Dusk of the New Moon

"Come to me, my Moon Knight!"

The ancient voice boomed in the back of Marc Spector's brain, momentarily throwing him off his game. It wasn't as if hearing someone else's words in his head was something new. He'd been sharing the space with multiple personalities for years now. But this wasn't even the enigmatic Mr. Knight. This was the boss.

"I'm a bit busy..." Spector replied out loud, as he thrust his white boot into the face of yet another garishly super-villain, "...trying to keep the Zodiac from ransacking one of your temples. You sent me here, remember? So, you'll need to call back another -"

"NOW," the voice commanded.

A sudden burst of pain coursed through Spector's skull. He closed his eyes for a moment to try to clear his head. And when he opened them again, he was no longer at the heart of an epic battle between good and evil. In fact, he was nowhere.

Okay, so "nowhere" might be a bit dramatic. But it's the best that Spector could come up with to describe the blank white space between planes of reality that he had unexpectedly been transported to. A deafening silence hung in the void. For once, even the other voices in Marc Spector's head had nothing to say. For a moment, he felt as though he was the only being that existed. But he knew better. If he had been summoned here, he was well aware who had done the summoning.

Marc Spector turned to see an enormous figure towering over him, draped in white Egyptian robes. Where his head should have been, instead there sat the skull of a long-beaked bird. Its empty sockets peered into Marc Spector's soul, judging him, Always judging him.

"Hey, Khonshu," Spector replied casually to his patron, the Egyptian God of the Moon. "Fancy seeing you here."

"This Divine Space is where I dwell," Khonshu replied, not seeing any humor in Spector's words. "It is from that I watch the realms beyond and find those who have earned my vengeance..."

"Yeah," Spector chimed in, "and from here that you sit pretty while I do your dirty work in the real world."

"This has been our arrangement since your untimely demise years ago," Khonshu reminded Spector, "a gruesome fate you were spread by my intervention alone. Do you wish to alter our agreement?"

"No.." Spector replied. But I would like to finish one mission before you toss me into the next one. Maybe that's just the mercenary in me..."

"I have always appreciated your dedication to a task," Khonshu said, "but more pressing matters have arisen that require your special attention."

Something about Khonshu seemed different. He was more confident. More powerful. Less scattered than usual. It was almost like all of the fragmented personas that the Moon God had presented over the years were suddenly fused into one. Spector didn't know what had caused the change... he thought it must be nice...

"Fine," Spector replied, beginning to grow impatient. "Just tell me whose head I need to bust open already."

Spector's unfinished encounter with the Zodiac had pushed his level of aggression to the boiling point. He didn't want to just stand there and talk anymore. He wanted to get back into the fight. Any fight.

"What do you know of vampires?" Khonshu asked curiously.

"That they suck," Spector responded with a chuckle. "And that Dracula owes me money."

"As you know, Khonshu said, once again ignoring Spector's attempt to infuse some levity into the situation, "I have long served as a protector for travelers in the night."

"Vicariously, through me and the other Fists of Khonshu before me," Spector mumbled under his breath, "but sure... go on..."

"Ever since they first crawled from the darkness ages ago, vampires have imperiled my people and my purpose," Khonshu continued, "And now, I have had a vision that warns of their threat becoming far more permanent."

"I though yes," Khonshu said, "but bound by their curse to the cycle of day and night. They cannot walk in the sun, so their atrocities are limted to the hours under my watch, when the moon hangs high in the sky."

"So, what's the problem?" Spector asked. "Is Daylight Savings Time about to end or something?"

"No," another voice answered, "Daylight itself is about to end."

Spector turned to see that someone else had unexpectedly entered the Divine Space - an imposing figure in iron armor, wrapped by a dark green cloak. Spector instantly recognized the king of Latveria, Victor von Doom.

"This is sacred!" Khonshu yelled. "You shall not foul it with your presence! Banish him, my Moon Knight!"

"Yeah, yeah..." Spector said, reluctantly rushing towards Doctor Doom, "...I'm on it."

As he ran in his enemy's direction, Spector reached into a pouch on his belt and grabbed a hand full of crescent-shaped darts. He hurled them in Doom's direction, but the metal- clad monarch raised his gauntlet and deflected the projectile as if they were no more than cheap toys.

"I did not come here for a battle, Khonshu," Doom said, beginning to move his hands in a strange series of gestures. "But if you must turn your champion against me as a matter of honor, so be it."

As Doom finished his series of hand motions, his armored fists began to glow with mystical flames. Soon, two curved, burning blades materialized in his grip.

"The Daggers of Dormammu should end this Knight before he even begins..." Doom said, with a smirk that you could almost feel behind his faceplate.

"Good luck with that," Spector, swinging his flaming daggers at the white-clad warrior. Spector dodged the thrusts easily at first, but it wasn't long before his reactions started to slow. He'd barely had time to recover from his battle against the Zodiac, and a twelve- on- one battle tends to take a toll on even the mightiest of heroes.

Doom could see his opponent beginning to falter. He started to attack even more relentlessly, eventually gaining the upper hand. A kick to the chest sent Moon Knight stumbling back. Raising the enchanted blades above his head, Doom thrust hem down at Spector, narrowly missing his target's body. Instead, the blades pierced through Moon Knight's cape, pinning him to the floor - one Spector didn't even realize existed in the emptiness of the Divine Space.

"Enough," Khonshu said, "You have won the right to speak."

"And when Doom speaks," the victorious villain responded, casually gesturing for the mystical daggers to vanish, "all had best listen. For he only speaks once."

Moon Knight pulled himself back to his feet, standing between Doom and Khonshu, just in case Doom had any other tricks up his iron sleeve.

"Few recall the real origin of vampires," Doom said, "but you and I know the truth, Khonshu. Their race was born from an ancient curse inscribed in the pages of Darkhold, written in the blood of Varnae, the first of their kind. It was these Vampiric Verses that granted them immortal life, and, if my calculations are correct - which they always are- that same spell may hold the key to unlocking the very nature of time itself. I wish to study it further..."

"You know not what you tamper with, foolish mortal," Khonshu warned.

"I would know full well," Doom said, "had the Sorcerer Supreme not denied me access to the Darkhold. I have good reason to believe he has stashed it away on another plane of reality for safekeeping."

"Sounds like Strange made the right choice.." Spector said. "The last thing we need is you to accidentally unleash more vamps on the world!"

"Not the world.." Doom said. "All I want is a small portion of it. And that's where yo come in. If Khonshu were simply to hold his beloved moon in the sky and shroud a single city in eternal night, it would allow me all the time I need to unlock the secrets of the vampires, even without access to the Vampiric Verses themselves."

"You're crazy!" Spector said, "That city would instantly become a nesting ground for the creatures of the night!"

"Such an act would endanger countless innocents," Khonshu added.

"Please," Doom laughed. "Since when have the gods cared about the lives of a few million measly mortals? Together, we could use the vampires however we wish, then dispose of them completely when we-"

"I will not allow this discussion to continue any further," Khonshu said sternly, raising a bony hand to silence Doom. "There is far more at stake here than you could ever hope to know. A coming darkness lurking among the gods... a shadow even I may not be able to defeat.."

"And by I, he means me," Spector mumbled.

"My avatar may have lacked the skill required to remove you from this plane," Khonshu said, "but I have no such limits..."

"You fool!" Doom cried out as he began to fade from the Divine Space. "You're making a terrible mistake! Doom will have what he wishes, one way or another!"

As Doom's voice disappeared, a hunting silence returned to the empty whiteness surrounding Marc Spector. Khonshu was still there, but for once, it seemed the God of the Moon had nothing to say.

"So what now?" Spector finally asked.

"I must locate the Darkhold at once," Khonshu replied.

"The book with the spell that make vampires?" Spector asked, confused. "Isn't it better off stowed away wherever Strange hid it?"

"Just as the Vampiric Verses created our true enemies," Khonshu said, "There is another spell within the Book of Sins - the Montesi Formula - that could take their gift way. Permanently."

"So while you're cruising the Astral Plane looking for a lost library book," Spector pondered, "what on Earth am I gonna be doing?"

"Protecting the night and delivering my vengeance," Khonshu replied, "as you always have."

"And when Doom lives up to his promise and finds a way to unleash the bloodsucking hordes?" Spector asked.

"Then you must be ready," Khonshu said. "And so must I."

"I'm no vampire slayer," Spector responded. "Isn't that Blade's gig? Why not call him?"

"Because the Daywalker is not my Fist of Vengeance!" Khonshu replied defiantly, clearly angered that his own servant would dare question him.

"Also, he is currently unavailable..." Khonshu added quitely.

"All right then," Spector said, grinning behind his featureless mask. "But those fangers are about to find out that they aren't the only ones who want blood."

"I expected no less. Now, go, my Moon Knight..." Khnoshu said, his voice once again booming in Marc Spector's head. "...and serve me."

Spector blinked for a split second, opening eyes to discover that he was no longer in the Divine Space. Now, he was standing on a New York City rooftop. The silence was replaced by a symphony of sounds, including a scream emanating from a nearby alleyway. He was glad to be home.

As Moon Knight leapt off the edge of the building and swung across the night sky on a grappling cable, his bright white cape billowed out behind him, luminous light of the full moon.

It must've been a glorious sight to behold, he thought... but if Khonshu and Doom were right about what was to come, Marc Spector knew his costume wouldn't stay while much longer...

Conclusion

Moon Knight’s unique abilities and rich lore make him a standout character in Marvel Rivals. Master his skills, build strong synergies, and embrace his versatility to dominate the battlefield. Practice and adaptability are the keys to unleashing the true power of the moon. Go forth and become the Hand of Khonshu!

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