The Home of Early Access & Indie Gaming News & Reviews 

Ultimate Rocket Raccoon Guide: Marvel Rivals Tips & Hero Lore

Guides
Posted on:
17th January 2025
Updated:
ago
Est reading:
12 minutes
Rocket Raccoon in Marvel Rivals is a versatile Strategist hero combining healing, utility, and damage capabilities. His abilities, like C.Y.A. (Ultimate) for team buffs and B.R.B. for reviving allies, make him an excellent support choice. Synergise with heroes like Groot and Luna Snow for optimal results. Use smart positioning, turret placements, and timing for abilities like Flying Ace and Jetpack Dash to outmanoeuvre foes. Avoid common mistakes like poor gadget placement and wasting ultimates. Master Rocket's kit to dominate this super hero team-based PvP shooter while enjoying his lore as a fearless, witty Guardian of the Galaxy!

Introduction

Rocket Raccoon, everyone's favourite wise-cracking, trigger-happy genius, takes centre stage in Marvel Rivals. Whether you're looking to dominate your matches or simply learn more about this furry force of nature, this guide covers it all. From mastering Rocket's in-game abilities to delving into his lore, you'll discover why this pint-sized hero packs a colossal punch.

If you're ready to play Rocket Raccoon, this guide is your ultimate resource for tips, tricks, and everything you need to win!

Rocket Raccoon’s Role in Marvel Rivals

In Marvel Rivals, Rocket Raccoon is a Strategist, offering incredible versatility. Despite his diminutive size, Rocket excels as both a healer and a disruptor. His ability to repair allies' health, combined with his knack for deploying tricky gadgets, makes him invaluable in both offensive and defensive strategies. Perfect for players who enjoy a mix of support and high-impact play, Rocket can keep his team in the fight while dealing significant damage.

Key Stats

  • Health: 225 (medium-low, but manageable with positioning)
  • Movement Speed: 6.5 m/s
  • Role: Strategist

Rocket’s duality allows him to excel in various team compositions. Pairing him with tanks like Groot or duelists such as Scarlet Witch ensures balanced gameplay with plenty of synergy opportunities. In the super hero team-based PvP shooter, mastering Rocket's adaptability is a surefire way to dominate.

Mastering Rocket Raccoon’s Abilities

Rocket’s toolkit revolves around adaptability. Here’s a breakdown of his core abilities and how to use them effectively:

Normal Attack

Bombard Mode (Primary)

Launch explosive projectiles that deal area-of-effect damage. Great for controlling crowds and forcing enemies out of key areas.

Repair Mode (Secondary)

A sustained healing stream directed at a single ally, keeping them in the fight. Maintaining line of sight is essential for optimal effect.

  • Pro Tip: Focus this on high-mobility allies to ensure their survival during skirmishes.

Abilities

C.Y.A. (Ultimate)

Deploy a Cosmic Yarn Amplifier that grants a 40% damage boost to nearby allies and summons a creature to assist. This device’s radius is ideal for clustered team fights, and the cooldown will be reduced based on the beacon's uptime.

Jetpack Dash

Perform a swift dash to evade attacks or quickly reposition. Ideal for retreating from danger or diving into a better vantage point. Charges of jetpack dash provide Rocket with unmatched mobility.

B.R.B.

Place a Battle Rebirth Beacon that revives a fallen ally and periodically produces armor packs and rocket jet packs. Reclaiming the beacon early ensures a full cooldown reset. Use it wisely to deploy strategic advantages and keep your whole team fighting strong.

  • Pro Tip: Reclaiming a full-health beacon ensures a minimum cooldown of just 5 seconds.

Wild Crawl

Rocket can cling to walls, offering unique vantage points to provide support or launch surprise attacks. Wild Crawl adds tactical positioning options that enhance Rocket's adaptability.

Flying Ace

Hold the jump button to glide and slow your descent, giving Rocket a bird’s-eye view and improved targeting opportunities. Bouncing spheres will bounce off surfaces upon contact, creating dynamic attack angles.

Team-Up Abilities

Old Friends

Rocket gains enhanced healing and Piggie Back functionality when paired with Groot. Together, they form a nearly unstoppable defensive unit.

Ammo Invention

Rocket throws an Ammo Overload Device in the target direction, granting infinite ammo and faster firing rates for allies within the radius. The ammo overload device is invaluable for high-pressure battles.

Best Synergies for Rocket Raccoon

Rocket shines brightest with the right teammates. Here are some top picks for synergy:

Groot

Rocket and Groot are the ultimate dynamic duo. Groot’s tanky nature and crowd-control abilities create a safe space for Rocket to heal and deploy gadgets. Pair their team-up abilities for incredible battlefield dominance.

Scarlet Witch

Her ability to stun enemies pairs excellently with Rocket’s Bombard Mode and gadgets. Together, they can immobilize enemies and deal burst damage.

Luna Snow

With Luna’s additional healing and area control, Rocket’s support role is amplified. This combo works wonders in sustained fights.

Iron Man

Iron Man’s ranged suppression allows Rocket to focus on healing and deploying turrets without the constant threat of dive heroes.

Advanced Strategies for Playing Rocket Raccoon

1. Map Awareness is Key

Rocket’s effectiveness depends on strategic positioning. Stay close to allies while keeping a safe distance from enemy duelists. Use high ground to your advantage, allowing you to heal and attack with less risk.

2. B.R.B. Placement Wins Games

Position B.R.B. in random concealed sides of the objective areas or choke points. Use them to control objectives or to carry the harassers flanking the enemies.

3. Ultimate Timing

Rocket’s ultimate has game-changing potential. Use it to disrupt enemy pushes or secure objectives. Pair it with a crowd-control ability like Groot’s root for devastating results. Remember, this amplifies healing and damage for the team.

4. Balance Offense and Defense

Rocket’s versatility means you’ll often switch between healing and attacking. Pay close attention to your team’s needs and adjust your playstyle accordingly.

Pro Tips for Success

  • Maintain Mobility: Rocket’s survivability hinges on staying elusive. Constantly reposition to keep enemies guessing.
  • Pair with Tanky Allies: As a squishy hero, Rocket benefits greatly from teammates who can soak up damage.
  • Target Priority: Use Bombard Mode on squishy backline heroes while healing your team’s frontline.
  • Gadget Combos: Deploy gadgets before engaging to maximize utility and pressure.

Common Mistakes to Avoid

1. Overcommitting

Rocket’s health pool is low, making him vulnerable in prolonged fights. Avoid chasing kills at the expense of your positioning.

2. Poor Gadget Placement

Deploying gadgets in open spaces makes them easy targets. Focus on hidden or high-ground locations.

3. Wasting the Ultimate

C.Y.A.’s cooldown is long, so don’t waste it on lone targets. Wait for clustered enemies to maximize its impact.


Who Is Rocket Raccoon?

Rocket Raccoon is one of Marvel’s most beloved characters, known for his quick wit, unparalleled engineering skills, and love of heavy artillery. Despite his small stature, he’s proven to be a fearless and loyal fighter, ready to take on any challenge. In the Marvel Universe, his exploits alongside the Guardians of the Galaxy have made him a standout hero.

Lore Overview

Rocket Raccoon hails from Halfworld, a planet known for its advanced genetic experimentation. Originally a simple creature, Rocket was genetically and cybernetically enhanced, gaining intelligence, combat skills, and his iconic sarcastic wit.

As a core member of the Guardians of the Galaxy, Rocket has proven himself as a brilliant strategist and fearless fighter. His relationship with Groot, in particular, highlights his loyalty and resourcefulness.

Ace Agent of the Universe

After Quill went and crashed the Milano - because he wasn’t paying attention to what Rocket was telling him, naturally - Rocket had noted that they were in the middle of what looked like a huge ship graveyard. Great, he thought. Let me go find parts, get the Milano patched up, and we’ll be out of there in no time.

So that’s what he was doing, only most of the ships were so old that they didn’t have anything useful for the Milano. He’d marked a few that might be worth closer attention, but mostly Rocket was not finding what he needed in this massive junkyard.

“Figures,” he said to nobody in particular. “Looks like I’m gonna have to engineer something tricky.”

There was movement among the hulks of ships off to his left. Rocket watched, but he didn’t see anything else. This Klyntar place had a strange vibe: Big spaceship boneyard, big monumental spooky ruins, all of it surrounded by a jungle made of the weirdest plants Rocket had seen on any planet. No visible sentient life, but all the same he felt like he was being watched. Also, there was a huge fire burning at one end of the boneyard, not too far from where Quill had crashed the Milano. Rocket considered checking back with the group before he explored much more… but nah. He could handle whatever came up. He sure didn’t need Quill, and Groot had said something about bonding with the local plants. Let him. Weirdo.

Uh oh. More movement.

They came out of the shadows so smoothly that for a moment, Rocket thought they were shadows. Then their motion gave them shape, silhouetted against the background of the spreading fire. Strange, elongated black life forms, no two the same except for their long teeth and claws. They sprang from the wrecked ships toward Rocket, but he didn’t waste any time. He racked his blaster and started shooting, running as he went.

He’d taken off in a more or less random direction firing as he went to keep the monsters away, but ahead he saw a complex of buildings, in a weird monumental style that made him want to do literally anything other than go inside. But more and more of the tooth black monsters were hot on his tail and Rocket prided himself on having better than average common sense, so he headed for the buildings, hoping to barricade a door, maybe. Anything to keep them out.

Right before he got to the doorway, Rocket dropped a miniature gravity well behind him. He had been toying with black hole tech for a bit and the temporary void annihilated the closest monsters, buying him enough time to get inside the building and jam the door with various bits of debris - and a weird-looking statue he knocked over and shoved in the front of the doorway.

Okay, he thought. The monsters started to bang and scratch at the door. They weren’t getting in at the moment, but he wouldn’t  have all day to execute the plan he hadn’t yet come up with.

So, he had to do a little scouting, see what he had to work with, but not waste any time.

As it turned out, quite a bit of scouting was required. Whoever had used these buildings, they had been very much into weapons and containment technology. This, Rocket reasoned, meant that it must have been some kind of jail, maybe? Or maybe they were trying to contain the living goo he had just escaped. Whatever its former use, he was going to turn it into a little fortress until such time as Groot and Quill decided to come looking for him.

His ears remained perked and alert, as he expected some of the monsters were in the building with him. This helped him dodge the blast from a wall turret as Rocket was trying to strip some quantum circuits out of a panel way down at the end of a long dark hall. He was so focused on what he was doing that he didn’t even hear the self- defense mechanism atm itself, only jumping backwards a moment before it fried him. He looked back to his score, a fresh new hole in the quantum circuit cluster he was attempting to pry out. “I was looting that!” Rocket shouted at the inanimate object. Only the turret wasn’t there anymore, smashed to bits by one of the creatures he was expecting.

The creature snarled back, and Rocket blew it away. In the darkness, he heard others moving and breathing. “Spooky,” he said. “Remind me not to book the reunion here.” He was talking just to hear his own voice, and keep himself calm while he figured out what to do. Truth was, only one course of action made sense. He couldn’t go back outside, so if he had to stay inside that meant getting rid of all the monsters, or activating the rest of the tech.

Rocket looked up and down the long corridor, noting how many side passages and intersections he could see. “Nah, too open.” He thought back to the building’s entrance. Just  off the big front door, there was a smaller side room. It only had one door, and if he had oriented himself right, one of its walls was an exterior wall. So, if the monsters got in, he could blast his way out through the wall. If he could retrofit the defense system before it took him out.

Not the best plan in the world, but it would do for now.

He zig- zagged along the passages back to the front of the complex, slowed down a bit by all the gear he was dragging. A monster flashed out of a side passage, but Rocket had smelled it a split second before. Another one dropped from the ceiling, but Rocket’s whiskers sensed the disturbance in the air. Again, he was ready. His blaster lit up the darkened halls every time one of the monsters got near. The closest one of them got to him was a weird crab-looking version that ripped some hairs out of his tail before Rocket reduced it to a puddle of goo.

Then he stopped in his tracks. Right there in a doorway was an energy barrier projector. Like the kind you might set up in a Xandarian prison. Rocket knew a little bit about those.

“Aw yeah,” he said, ducking into the room and keeping his ears perked up while he fiddled with the barrier projector’s control panel. He was close to the entrance, close enough to hear the other monsters snarling outside the front door. This little room would be a perfect citadel, if he could get the other bits of the self-defense system online.

One of the monsters loomed out of the darkness. Rocket dropped his tools and blazed away at it until it was gone. Then he got back to work, knowing his time was running out. Kree, Shi’Ar, Skrull, Xandarian, so much tech had been retrofitted into this panel, Rocket was surprised it wasn’t his own invention. It looked like there wasn’t a power source but he had hotwired a few quantum circuits int his time. So he put the finishing touches into the console, paused to splatter another few monsters, and then hit the power button.

Aha! The energy barrier thrummed to life, with a few turrets in front of it, and because Rocket was exceedingly clever and also a little lucky, he was on the inside and the monsters were on the wrong end of a Kree turret. Just as an experiment, Rocket tried to shoot one of them through the barrier. Blam! It worked!

“Aw, yeah,” he said again, louder this time, and then he was lighting them up through the barrier like there was no tomorrow. Which, if he didn’t figure out a way to get back to the Milano and get off this terrible monster rock, there wouldn’t be.

Hey, he thought. I bet I could use some of this stuff to reconstruct the containment fields in the Milano’s engines.

The idea lit up the inside of Rocket's brain. He saw it all come together. It would totally work. All he had to do was get a plasma array, set of the couplings that would link it to the Milano’s magnetic field resonators, then wire the whole shebang into the acceleration chamber that was damaged when Quill crashed the milano. Because, Rocket repeated in his mind, Quill was not listening to at the time.

More of the toothy black monsters that survived the turret onslaught threw themselves against the barrier. Rocket blazed away at them, and they fell back again.

Man, he thought. This is a mighty elegant solution to a real tricky problem. Guess a few other unfortunate souls worked together to try and survive. But I guess whatever works…

Only problem was now, Rocket had to get out of the protected room, and the complex, with all the components.

And that was going to require some finesse, because there were more of the monsters coming, and those doors weren’t going to hold forever.

Rocket racked a fresh charge into his gun, held it on the door, and waited.

Conclusion

Rocket Raccoon is a powerhouse in Marvel Rivals, combining potent healing, utility, and damage-dealing capabilities. With the right strategy and team composition, Rocket can dominate the battlefield while delivering his trademark sass. Whether you're a newcomer or a seasoned player, mastering Rocket’s abilities and tactics will make you a formidable force in any match.

Marvel Rivals is a super hero team-based PvP shooter that offers endless possibilities. From healing orbs to bouncing spheres, Rocket’s unique kit ensures dynamic gameplay. Don’t be afraid to use every tool in your arsenal to claim victory.

So grab your blaster, set your gadgets, and get ready to rock the galaxy—Rocket-style!

Share our awesome article on social media:
Still thirsty? Read more some more of our content
Article Contents
Follow us on
Made by a couple of 👾 gamers in Rural England
eye